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  <body>&lt;p&gt;&lt;a href=&quot;http://gamervision.com/e3_2008&quot;&gt;&lt;img src=&quot;/contributed/1216089455kV5v7WWDTx.jpg&quot; width=&quot;430&quot; height=&quot;100&quot;&gt;&lt;/img&gt;&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;For almost a decade now, the WWE has dominated the wrestling world in both TV broadcasting and video games.&amp;nbsp; Midway and TNA Impact! are looking to change all that, at least in the video game world, with a new wrestling title called &lt;em&gt;TNA IMPACT&lt;/em&gt;!&amp;nbsp; We got a chance to play the game with one of the project developers, and from what we saw, they may have a chance to do just that.&lt;br /&gt;&lt;br /&gt;After having our match type selected for us (Ultimate X) we were able to select from a near-complete roster of TNA&amp;rsquo;s wrestlers.&amp;nbsp; A brief load screen followed, and we were on to our match.&amp;nbsp; After some coaching by the Midway rep, we quickly figured out the intuitive control scheme and were punching, throwing and slamming each other to our hearts&amp;rsquo; content.&amp;nbsp; The button layout is very different than WWE&amp;rsquo;s with all grapples assigned to the Xbox 360&amp;rsquo;s Y button, attacks mapped to the A and X buttons, and the B button reserved for using and interacting with items and environmental elements.&amp;nbsp; Running is accomplished by holding the right trigger, the right bumper acts as a counter or block, and the left bumper modifies any other button to make it more powerful.&amp;nbsp; The scheme feels natural and it was very easy to adjust after years of WWE experience.&amp;nbsp; After a few minutes of randomly beating on each other, the Midway rep showed us a few of the game&amp;rsquo;s more interesting feature, and what exactly differentiates it from the Raw vs. Smackdown games.&amp;nbsp; First off, the uninterruptible animations you&amp;rsquo;re used to are not present here.&amp;nbsp; If you attack someone while they are in the middle of a suplex, both men will fall to the ground, just like they should.&amp;nbsp; This means no more waiting around while lengthy animations are finishing, giving a much more action-packed experience.&amp;nbsp; Ground grapples operate differently too, with a button-pressing minigame determining the length of the hold as well as how much damage it delivers.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Despite all the gameplay improvements, the most obvious difference between the TNA and WWE franchises is the visuals.&amp;nbsp; To say that TNA looks better than recent WWE games wouldn&amp;rsquo;t be accurate, but they certainly look different.&amp;nbsp; Faces seem more lifelike, and animations are smoother and more fluid, but the game does have a bit of a grainy look that detracts from the presentation to some degree.&amp;nbsp; Still, it&amp;rsquo;s a nice looking game that runs smoothly with three wrestlers in the ring.&lt;br /&gt;&lt;br /&gt;The build we played had some clipping issues, but that could be something that will be fixed before the final version is released.&amp;nbsp; One issue I had with the mechanics was the fact that there are three different meters to keep your eye on.&amp;nbsp; One for your damage, which is body part-specific, one for your momentum, and one that tells you how close you are to performing your finishing move.&amp;nbsp; It&amp;rsquo;s a lot to keep track of, especially once we see matches with four or more wrestlers.&amp;nbsp; It&amp;rsquo;s a minor detail, but with all the improvements we&amp;rsquo;ve seen from this game, it&amp;rsquo;s worth mentioning something that may be a bit of a drawback.&lt;br /&gt;&lt;br /&gt;TNA wrestler Kurt Angle declared that this game would not only be the best wrestling game ever, but the best game of all time.&amp;nbsp; While this is obviously a case of overly enthusiastic hyperbole, the first part of his statement may not be far off.&amp;nbsp; There&amp;rsquo;s a lot of promise here, and if the clipping issues can be addressed, Vince McMahon may have some serious competition for his video game dominance.&amp;nbsp; We&amp;rsquo;ll find out when it&amp;rsquo;s released on September 2.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</body>
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  <created-at type="datetime">2008-07-16T18:08:44-04:00</created-at>
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  <slug>e3_08_hands_on_tna_impact_</slug>
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  <teaser>Midway Makes A Run For The Belt</teaser>
  <title>E3 08: Hands-On TNA IMPACT!</title>
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