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&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;strong&gt;Check out the video review.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;For me and millions of 30-35 year olds in this country, the last great licensed property to be turned into a modern video game is GI Joe.&amp;nbsp; With its cast of iconic, colorful heroes, memorably diabolical villains, near-future technology and focus on military action (with a splash of much-needed ninja swordplay), Hasbro&amp;rsquo;s classic toy line seems primed for an awesome action game.&amp;nbsp; Sadly, no games based off the cartoon, toys or original Marvel comic have been produced since &lt;i&gt;GI Joe: The Atlantis Factor&lt;/i&gt; for the NES in 1992.&amp;nbsp; The announcement of the much-maligned &amp;quot;GI Joe: The Rise of Cobra&amp;quot; movie pretty much guaranteed that we&amp;rsquo;d finally get a Joe game, though not quite the version of the team we were hoping for.&amp;nbsp; Sadly, the game isn&amp;rsquo;t what we were hoping for, either.&lt;!--pagebreak--&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;GI Joe: The Rise of Cobra&lt;/i&gt; is a 3&lt;sup&gt;rd&lt;/sup&gt; person action game that harkens back to the days of &lt;i&gt;Ikari Warriors&lt;/i&gt; and the indoor, vertically aligned levels from &lt;i&gt;Contra&lt;/i&gt;.&amp;nbsp; The camera, which is not controllable, sits high above your two-person team, and pretty much always puts you near the back of the screen, urging you to move forward in this linear game.&amp;nbsp; As GI Joe team members, you&amp;rsquo;ll use your primary weapon, secondary weapon, and melee attacks to wipe out the forces of Cobra.&amp;nbsp; The two-man teams are designed with co-op in mind, and a second player can easily jump in and out of the action.&amp;nbsp; Solo players can switch between team members, which is convenient, but allows solo players to exploit the fact that computer-controlled characters can&amp;rsquo;t die.&amp;nbsp; If Snake Eyes gets low on health, simply switch to Scarlett, and wait for Snake to recharge.&amp;nbsp;&lt;/p&gt;
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&lt;p&gt;Defensively, your Joes can do a dodge-roll to avoid incoming fire, and certain objects in the environment allow players to take cover behind them, a-la &lt;i&gt;Gears of War&lt;/i&gt;.&amp;nbsp; This not only prevents you from being hit by enemies, it also allows you to heal quickly.&amp;nbsp; For the sake of balance, most of these cover items are destructible, meaning you&amp;rsquo;ll have to take cover, get the benefits, and move to the next bit of cover.&amp;nbsp; Sadly, taking cover can be a more difficult task than it should.&amp;nbsp; Some walls seem to loathe the idea of you pressed up against them, and refuse to allow you to cling to them.&amp;nbsp; Others will skip the &amp;ldquo;taking cover&amp;rdquo; animation altogether, immediately forcing you into the &amp;ldquo;jump over the cover wall&amp;rdquo; animation.&amp;nbsp; Glitches like these can be extremely frustrating, especially later in the game when cover is vital to your survival.&lt;/p&gt;
&lt;p&gt;Playable characters are split into three groups; Heavies, with massive firepower, Commandos, with excellent melee skills, and Combat Soldiers, who are balanced.&amp;nbsp; Despite the fact that every character fits in one of these three categories, there&amp;rsquo;s actually quite a bit of variety to the Joes.&amp;nbsp; For example, both Duke and Shipwreck are combat soldiers, but Duke carries a machine gun and uses a grenade launcher as his secondary weapon while Shipwreck carries a shotgun, and uses a parrot with a satchel bomb as his secondary weapon.&amp;nbsp; Similarly, many of the game&amp;rsquo;s levels include class-specific doors that can only be opened by one type of player.&amp;nbsp; One thing that all the Joes have in common is their use of the movie-inspired Accelerator suits.&amp;nbsp; These suits can be used by both team members once a meter fills up, and grant increased speed and firepower as well as invulnerability for about 10 seconds.&amp;nbsp; Saving up your accelerator suits for the right time can be difficult, but it makes difficult boss fights far easier, and accounts for about 90% of the strategy to be found in the game.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Like in most top-down action shooters, defeated enemies sometimes drop bonus points and power-ups.&amp;nbsp; Unfortunately, they are handled in a baffling, frustrating manner.&amp;nbsp; All power-ups and bonuses are subject to the game&amp;#39;s paper-thin physics engine, meaning that when they pop out, they bounce wildly, often ening up out of reach.&amp;nbsp; This makes power-ups, like additional secondary weapon ammo, literally impossible to reach.&amp;nbsp; Bonus points are a little different; they still bounce all over the place, but they are in small boxes that can be targeted.&amp;nbsp; this means you can always shoot out of range bonus points, but it also means that you&amp;#39;ll accidentally target them instead of enemies.&amp;nbsp; This can be a real killer in tense firefights, and can often result in a player&amp;#39;s accidental death.&amp;nbsp; Even weirder, all bonuses and power-ups originate from the player who earned it, making that player the less likely of the two to actually pick up the bonus.&amp;nbsp; It&amp;#39;s an asinine way of handling a simple aspect of an action game, and detracts from the overall experience.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://s3.amazonaws.com/gamervision_production/1242974363ZqZSmtXmbQ.jpg&quot;&gt;&lt;img src=&quot;http://s3.amazonaws.com/gamervision_production/1242974363ZqZSmtXmbQ.jpg&quot; height=&quot;349&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Since this is a GI Joe game, there&amp;rsquo;s no reloading, no running out of bullets, and no aiming.&amp;nbsp; Since the game auto-targets, laying on the right trigger and pointing in the general direction of enemies is usually your best technique.&amp;nbsp; More skilled players will quickly learn to flick the right analog stick to switch targets, but you could probably get through the game without ever touching it.&amp;nbsp; To break up the litany of on-foot action, vehicle missions are scattered throughout the game.&amp;nbsp; While it may sound cool to ride around in one of the Joes&amp;rsquo; signature vehicles, the reality is pretty grim.&amp;nbsp; The various tanks, jeeps and all-terrain combat vehicles control very poorly, and you&amp;rsquo;ll be ready to get out as quickly as you got in.&amp;nbsp; On a couple of occasions, you&amp;rsquo;ll take control of an orbiting satellite in order to blast back hordes of rushing Cobra soldiers.&amp;nbsp; These sequences play out like a simplified version of Missile Command, and are far more enjoyable than driving VAMPS and Snow Cats.&lt;/p&gt;
&lt;p&gt;With its two-player co-op gameplay, one would assume that &lt;i&gt;GI Joe: The Rise of Cobra&lt;/i&gt; would be custom-made for online play.&amp;nbsp; In an inexplicable move, EA chose to omit all online options from the game, leaving only the offline campaign.&amp;nbsp; There are three difficulty levels, and each is significantly different (easy-dead soldiers immediately regenerate, medium &amp;ndash; dead soldiers regenerate at checkpoints, hard &amp;ndash; dead soldiers don&amp;rsquo;t regenerate until the end of the level), and there are plenty of collectibles to uncover, but there&amp;rsquo;s just nothing to keep players coming back for more.&amp;nbsp; Even the campaign itself is tedious, repetitive, and completely forgettable, meaning that the game lacks not only replayability, but playability in the first place.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://s3.amazonaws.com/gamervision_production/1244224451afckV4qMvR.jpg&quot;&gt;&lt;img src=&quot;http://s3.amazonaws.com/gamervision_production/1244224451afckV4qMvR.jpg&quot; height=&quot;349&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Even in most of their throwaway movie tie-ins, EA&amp;rsquo;s studios have a tendency to render some of the best looking character models in the industry.&amp;nbsp; This tendency was apparently forgotten during the development of &lt;i&gt;GI Joe,&lt;/i&gt; because it&amp;rsquo;s one of the ugliest current-gen games on store shelves today.&amp;nbsp; Character models, usually viewed from high above (thankfully), are atrocious, with indistinguishable faces and jerky, uneven animations.&amp;nbsp; Environmental elements are just as bad, with embarrassingly low poly-counts, fuzzy textures, and laughable explosions and environmental effects.&amp;nbsp; At least there are a decent variety of enemy types to fight, even if they do all look lousy.&amp;nbsp; The game&amp;rsquo;s audio presentation is marred by some of the worst voice-acting this side of &lt;i&gt;Mortal Kombat 4&lt;/i&gt;.&amp;nbsp; To make matters worse, Joe teammates like Dusty, Stalker and Hawk constantly interrupt gameplay with incessant references to the game and movie&amp;#39;s nonsensical plot.&amp;nbsp; Fortunately, the score is good, featuring some epic re-imaginings of classic Joe themes.&lt;/p&gt;
&lt;p&gt;Even for a movie tie-in, &lt;i&gt;GI Joe&lt;/i&gt; feels like a rush job.&amp;nbsp; It&amp;rsquo;s not a terrible game by any means; the game mechanics mostly work, there&amp;rsquo;s plenty of variety to the characters, scores of things to unlock, and even playable Cobra characters like Storm Shadow and Firefly.&amp;nbsp; It&amp;rsquo;s just that everything it does has been done much better by many different games.&amp;nbsp; From day one, &lt;i&gt;GI Joe&lt;/i&gt; feels inconsequential, instantly forgettable, and dated, like an early pre-cursor to the &lt;i&gt;X-Men Legends&lt;/i&gt; series.&amp;nbsp; If &lt;i&gt;GI Joe: The Rise of Cobra&lt;/i&gt; were a downloadable title, priced at around $15-20, I&amp;rsquo;d have no trouble recommending it to fans of the property, but for $50 it feels like a rip-off.&lt;/p&gt;
&lt;p&gt;And now you know...&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1239819851iBsjJiAdPn.jpg&quot; height=&quot;125&quot; alt=&quot;&quot; width=&quot;245&quot; /&gt;&lt;/p&gt;</body>
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&lt;p&gt;For me and millions of 30-35 year olds in this country, the last great licensed property to be turned into a modern video game is GI Joe.&amp;nbsp; With its cast of iconic, colorful heroes, memorably diabolical villains, near-future technology and focus on military action (with a splash of much-needed ninja swordplay), Hasbro&amp;#8217;s classic toy line seems primed for an awesome action game.&amp;nbsp; Sadly, no games based off the cartoon, toys or original Marvel comic have been produced since &lt;i&gt;GI Joe: The Atlantis Factor&lt;/i&gt; for the NES in 1992.&amp;nbsp; The announcement of the much-maligned &quot;GI Joe: The Rise of Cobra&quot; movie pretty much guaranteed that we&amp;#8217;d finally get a Joe game, though not quite the version of the team we were hoping for.&amp;nbsp; Sadly, the game isn&amp;#8217;t what we were hoping for, either.&lt;/p&gt;

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  <title>G.I. Joe: The Rise of Cobra - Xbox 360</title>
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