<?xml version="1.0" encoding="UTF-8"?>
<article>
  <active type="boolean">true</active>
  <body>&lt;p&gt;&lt;strong&gt;Name: Halo Wars&lt;br /&gt;Genre: Real-Time Strategy&lt;br /&gt;Platform: Xbox 360&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1236802156qIduFhsNRU.jpg&quot;&gt;&lt;/p&gt;
&lt;p&gt;Back in 2001, Microsoft released &lt;em&gt;Halo&lt;/em&gt;, the seminal first-person shooter that proved that the genre, previously dominated by the PC set, could play just as well on consoles.&amp;nbsp; Obviously the plan worked, and the Halo series not only popularized FPSs on consoles, but it also became one of gaming&amp;rsquo;s most popular and beloved franchises, selling almost 125 million units to date.&amp;nbsp; In recent years, a similar push has been made for the real-time strategy genre.&amp;nbsp; The experiment has had its ups and downs, and for every success (&lt;em&gt;Lord of the Rings: Battle for Middle Earth 2&lt;/em&gt;), there have been numerous failures (&lt;em&gt;Universe at War, Supreme Commander&lt;/em&gt;).&amp;nbsp; The problem has always been that consoles have received ports of PC RTS games, and converting a mouse and keyboard control scheme to a game controller has proved nigh impossible.&amp;nbsp; With &lt;em&gt;Halo Wars&lt;/em&gt;, the spin-off to the renowned FPS series, Microsoft, along with developer Ensemble Studios, looked to avoid these issues by crafting a real-time strategy game specifically for the Xbox 360 console.&lt;span class=&quot;readMoreMarker&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1236800939VswJvbj2uT.jpg&quot;&gt;&lt;img src=&quot;/contributed/1236800939VswJvbj2uT.jpg&quot; width=&quot;430&quot; height=&quot;242&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Halo Wars&lt;/em&gt; takes place roughly 20 years before the events of Halo.&amp;nbsp; The Halo characters you&amp;rsquo;ve grown used to are nowhere to be found.&amp;nbsp; Instead of the Master Chief, the campaign mode focuses on Sergeant John Forge and his battles in the early years of the war against the Covenant.&amp;nbsp; His journey is certainly an entertaining one, but not terribly impactful to the larger Halo-verse. If Forge serves as an analog for Master Chief, then sassy AI Serina fills in for Cortana, and Commander Cutter replaces Sgt. Avery Johnson as your commanding officer.&amp;nbsp; Everything feels adequately &amp;ldquo;Halo-ish,&amp;rdquo; but, as a prequel, it doesn&amp;rsquo;t (and can&amp;rsquo;t) carry the emotional weight of the original because, for all intents and purposes, we already know how it&amp;rsquo;s going to end.&amp;nbsp; Still, the cinematic cut-scenes, which tell the bulk of the game&amp;rsquo;s story, are beautifully rendered, and give a new perspective on the fictional war.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1236800951mg5ZoAGKyU.jpg&quot;&gt;&lt;img src=&quot;/contributed/1236800951mg5ZoAGKyU.jpg&quot; width=&quot;430&quot; height=&quot;242&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Like most RTSs, &lt;em&gt;Halo Wars&lt;/em&gt; features a Campaign mode, individual skirmishes and online multiplayer battles.&amp;nbsp; Campaign mode follows Sgt. Forge through several missions on various planets throughout the Halo universe.&amp;nbsp; Generally speaking, the campaign consists of base capture missions, escort missions and timed survival missions.&amp;nbsp; They are all fairly short, but the different mission types combine with environmental features like teleporters and Flood spawn-points to create relatively diverse missions that each require specific tactics to defeat.&amp;nbsp; Sadly, there is no campaign for the Covenant side, essentially cutting the single-player experience in half.&amp;nbsp; In skirmish and online modes, however, both factions are available.&amp;nbsp; Online head-to-head play is essential for any decent RTS, and &lt;em&gt;Halo Wars&lt;/em&gt; does a fine job with the mode.&amp;nbsp; Playing against an online opponent is not much different than any other mode, but the experience is light on lag.&amp;nbsp; There are only two game modes in multiplayer matchups; deathmatch and&amp;nbsp; A third playable faction, like the Flood, would have been a welcome addition as well, adding not only variety to online matchups, but the possibility of three-way online battles.&amp;nbsp; There is also a co-op mode (playable online or via system-link) that allows you to play with a friend; a rarity for the genre.&amp;nbsp; It works very well, and allows for some strategies that would otherwise be impossible.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1236800963lRzvmtFbuY.jpg&quot;&gt;&lt;img src=&quot;/contributed/1236800963lRzvmtFbuY.jpg&quot; width=&quot;430&quot; height=&quot;242&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Converting a mouse and keyboard control scheme to a console controller is a daunting task.&amp;nbsp; While &lt;em&gt;Halo Wars&lt;/em&gt; avoids this by being an Xbox 360 exclusive title, the genre is so deeply entrenched in the realm of PCs that it&amp;rsquo;s nearly impossible not to think of its controls in PC terms.&amp;nbsp; Ensemble did an admirable job translating standard RTS controls to the 360&amp;rsquo;s game pad, but long-time strategists will likely feel short-changed by the limited controls.&amp;nbsp; Selecting all of your units is accomplished by pressing the Left Bumper, and selecting all units on-screen is assigned to the Right Bumper.&amp;nbsp; Once a group of units is selected, the right trigger scrolls through the various unit types, allowing you to send a fleet of Hornets or a platoon of Spartans across the board while the rest of your units stay put.&amp;nbsp; Units can also be selected manually by holding the A button and swiping the selection cursor over your desired units.&amp;nbsp; The method is less precise than it should be, however, and most gamers will find it more frustrating than helpful.&amp;nbsp; Once your soldiers are selected, moving and attacking with them is extremely simple.&amp;nbsp; Pressing X anywhere on the map will move your selected units there.&amp;nbsp; Pressing X over an enemy will direct all units to attack that enemy, and pressing Y over one unleashes your units&amp;rsquo; special attacks.&amp;nbsp; Ending all of your units to attack one group of opponents is rarely a smart move, though, and utilizing the game&amp;rsquo;s &amp;ldquo;Rock, Paper, Scissors&amp;rdquo; mechanic is paramount to success; ground vehicles are powerful against infantry, infantry is stronger against aircraft, and aircraft dominate ground vehicles.&amp;nbsp; Both factions also have access to Leader attacks, which are massive strikes that do huge damage and often turn the tide of the battle.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/123680097804n6dp1VqZ.jpg&quot;&gt;&lt;img src=&quot;/contributed/123680097804n6dp1VqZ.jpg&quot; width=&quot;430&quot; height=&quot;242&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For those who love the combat of RTSs, but quickly tire of micromanaging and resource gathering, &lt;em&gt;Halo Wars&lt;/em&gt; may be the perfect strategy game.&amp;nbsp; Resource collection has been stripped down and simplified, requiring players to simply build resource centers with the push of a button.&amp;nbsp; Economic management is essentially non-existent, and even technology trees and research methods have all been streamlined as well, offering a fast, combat-heavy experience.&amp;nbsp; This simplification is offset by a ton of content, including optional mission objectives, hidden skulls, and black boxes, which unlock pieces of Halo history, shown on the included Halo Timeline.&amp;nbsp; Perfectionists will have plenty of reasons to go back to missions to find every hidden gem therein, and to get gold medal rankings.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1236801004zcJ3XqhYEi.jpg&quot;&gt;&lt;img src=&quot;/contributed/1236801004zcJ3XqhYEi.jpg&quot; width=&quot;430&quot; height=&quot;242&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The Halo franchise has always been known for its excellent production values, and &lt;em&gt;Halo Wars&lt;/em&gt; is no exception.&amp;nbsp; In addition to the previously mentioned gorgeous cut-scenes, the real-time combat action is always nice looking and occasionally spectacular.&amp;nbsp; Character and vehicle models look great from a distance, and even better up close.&amp;nbsp; What&amp;rsquo;s more, they animate more smoothly than in any RTS I&amp;rsquo;ve ever seen, and are even subject to a reasonably believable physics engine.&amp;nbsp; Even more impressive are the environments in which you&amp;rsquo;ll fight.&amp;nbsp; Despite the levels&amp;rsquo; limited size, every inch of terrain is not only beautiful from any distance, but also feels plucked directly from the trilogy of shooters.&amp;nbsp; This feeling of continuity with the rest of the franchise is pervasive, with an appropriately alien color palette, a haunting musical score featuring plenty of chanting, and unit voices and sound effects that are instantly recognizable.&amp;nbsp; The effect even extends beyond the battlefield, with menus and an online matchmaking system that are nearly identical to those found in &lt;em&gt;Halo 3&lt;/em&gt;.&amp;nbsp; The only issue with the game&amp;rsquo;s visuals is a lack of on-screen info about your units.&amp;nbsp; When selected, their unit type and quantity are displayed, and that&amp;rsquo;s about it.&amp;nbsp; You can check their health by noting the bar over the unit&amp;rsquo;s head, but when dozens of units are bunched up, these health meters can be almost impossible to read.&amp;nbsp; The ability to see detailed troop stats would have gone a long way toward fleshing out what is a very basic, somewhat shallow game.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1236801032CJyfDxFhO5.jpg&quot;&gt;&lt;img src=&quot;/contributed/1236801032CJyfDxFhO5.jpg&quot; width=&quot;430&quot; height=&quot;242&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It is probable that the version of &lt;em&gt;Halo Wars&lt;/em&gt; that we currently have will be the last one; Ensemble Studios has gone out of business, so future DLC is highly unlikely.&amp;nbsp; While the game would have benefited from some specific upgrades, the product as it stands is a good one. It may be too shallow for hardcore RTS fans, but for newcomers to an often overwhelmingly complex genre, it&amp;rsquo;s a great entry-level title.&amp;nbsp; Microsoft may not have crafted the finest RTS of the year, much less the generation, but they set out to make a fully functional RTS that is optimized for consoles, and in that, they&amp;rsquo;ve succeeded.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/gamer/veggie_jackson/contributed/1195665389uiNQvqPuQd.jpg&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195665389uiNQvqPuQd.jpg&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1204908946PhJqwa60Wv.jpg&quot; width=&quot;275&quot; height=&quot;35&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com/&quot;&gt;&lt;img src=&quot;/contributed/12049090913D6uenyIJz.jpg&quot; width=&quot;111&quot; height=&quot;42&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;/contributed/1204909164Gepk74pXtB.jpg&quot; width=&quot;154&quot; height=&quot;51&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related Articles:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sarah/reviews/article/grey_s_anatomy_the_video_game_wii&quot;&gt;Review - Grey&amp;rsquo;s Anatomy: The Video Game&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/00_19/reviews/article/shellshock_2_blood_trails_xbox_360&quot;&gt; Review - Shellshock 2: Blood Trails &lt;br /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/coop/reviews/article/trackmania_ds&quot;&gt;Review - TrackMania DS&lt;/a&gt;&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer">5</comment-counter>
  <created-at type="datetime">2009-03-11T16:11:01-04:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;strong&gt;Name: Halo Wars&lt;br /&gt;
Genre: Real-Time Strategy&lt;br /&gt;
Platform: Xbox 360&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1236802156qIduFhsNRU.jpg&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Back in 2001, Microsoft released &lt;em&gt;Halo&lt;/em&gt;, the seminal first-person shooter that proved that the genre, previously dominated by the PC set, could play just as well on consoles.&amp;nbsp; Obviously the plan worked, and the Halo series not only popularized FPSs on consoles, but it also became one of gaming&amp;rsquo;s most popular and beloved franchises, selling almost 125 million units to date.&amp;nbsp; In recent years, a similar push has been made for the real-time strategy genre.&amp;nbsp; The experiment has had its ups and downs, and for every success (&lt;em&gt;Lord of the Rings: Battle for Middle Earth 2&lt;/em&gt;), there have been numerous failures (&lt;em&gt;Universe at War, Supreme Commander&lt;/em&gt;).&amp;nbsp; The problem has always been that consoles have received ports of PC RTS games, and converting a mouse and keyboard control scheme to a game controller has proved nigh impossible.&amp;nbsp; With &lt;em&gt;Halo Wars&lt;/em&gt;, the spin-off to the renowned FPS series, Microsoft, along with developer Ensemble Studios, looked to avoid these issues by crafting a real-time strategy game specifically for the Xbox 360 console.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1236800939VswJvbj2uT.jpg&quot;&gt;&lt;img src=&quot;/contributed/1236800939VswJvbj2uT.jpg&quot; width=&quot;430&quot; height=&quot;242&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Halo Wars&lt;/em&gt; takes place roughly 20 years before the events of Halo.&amp;nbsp; The Halo characters you&amp;rsquo;ve grown used to are nowhere to be found.&amp;nbsp; Instead of the Master Chief, the campaign mode focuses on Sergeant John Forge and his battles in the early years of the war against the Covenant.&amp;nbsp; His journey is certainly an entertaining one, but not terribly impactful to the larger Halo-verse. If Forge serves as an analog for Master Chief, then sassy AI Serina fills in for Cortana, and Commander Cutter replaces Sgt. Avery Johnson as your commanding officer.&amp;nbsp; Everything feels adequately &amp;ldquo;Halo-ish,&amp;rdquo; but, as a prequel, it doesn&amp;rsquo;t (and can&amp;rsquo;t) carry the emotional weight of the original because, for all intents and purposes, we already know how it&amp;rsquo;s going to end.&amp;nbsp; Still, the cinematic cut-scenes, which tell the bulk of the game&amp;rsquo;s story, are beautifully rendered, and give a new perspective on the fictional war.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1236800951mg5ZoAGKyU.jpg&quot;&gt;&lt;img src=&quot;/contributed/1236800951mg5ZoAGKyU.jpg&quot; width=&quot;430&quot; height=&quot;242&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Like most RTSs, &lt;em&gt;Halo Wars&lt;/em&gt; features a Campaign mode, individual skirmishes and online multiplayer battles.&amp;nbsp; Campaign mode follows Sgt. Forge through several missions on various planets throughout the Halo universe.&amp;nbsp; Generally speaking, the campaign consists of base capture missions, escort missions and timed survival missions.&amp;nbsp; They are all fairly short, but the different mission types combine with environmental features like teleporters and Flood spawn-points to create relatively diverse missions that each require specific tactics to defeat.&amp;nbsp; Sadly, there is no campaign for the Covenant side, essentially cutting the single-player experience in half.&amp;nbsp; In skirmish and online modes, however, both factions are available.&amp;nbsp; Online head-to-head play is essential for any decent RTS, and &lt;em&gt;Halo Wars&lt;/em&gt; does a fine job with the mode.&amp;nbsp; Playing against an online opponent is not much different than any other mode, but the experience is light on lag.&amp;nbsp; There are only two game modes in multiplayer matchups; deathmatch and&amp;nbsp; A third playable faction, like the Flood, would have been a welcome addition as well, adding not only variety to online matchups, but the possibility of three-way online battles.&amp;nbsp; There is also a co-op mode (playable online or via system-link) that allows you to play with a friend; a rarity for the genre.&amp;nbsp; It works very well, and allows for some strategies that would otherwise be impossible.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1236800963lRzvmtFbuY.jpg&quot;&gt;&lt;img src=&quot;/contributed/1236800963lRzvmtFbuY.jpg&quot; width=&quot;430&quot; height=&quot;242&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Converting a mouse and keyboard control scheme to a console controller is a daunting task.&amp;nbsp; While &lt;em&gt;Halo Wars&lt;/em&gt; avoids this by being an Xbox 360 exclusive title, the genre is so deeply entrenched in the realm of PCs that it&amp;rsquo;s nearly impossible not to think of its controls in PC terms.&amp;nbsp; Ensemble did an admirable job translating standard RTS controls to the 360&amp;rsquo;s game pad, but long-time strategists will likely feel short-changed by the limited controls.&amp;nbsp; Selecting all of your units is accomplished by pressing the Left Bumper, and selecting all units on-screen is assigned to the Right Bumper.&amp;nbsp; Once a group of units is selected, the right trigger scrolls through the various unit types, allowing you to send a fleet of Hornets or a platoon of Spartans across the board while the rest of your units stay put.&amp;nbsp; Units can also be selected manually by holding the A button and swiping the selection cursor over your desired units.&amp;nbsp; The method is less precise than it should be, however, and most gamers will find it more frustrating than helpful.&amp;nbsp; Once your soldiers are selected, moving and attacking with them is extremely simple.&amp;nbsp; Pressing X anywhere on the map will move your selected units there.&amp;nbsp; Pressing X over an enemy will direct all units to attack that enemy, and pressing Y over one unleashes your units&amp;rsquo; special attacks.&amp;nbsp; Ending all of your units to attack one group of opponents is rarely a smart move, though, and utilizing the game&amp;rsquo;s &amp;ldquo;Rock, Paper, Scissors&amp;rdquo; mechanic is paramount to success; ground vehicles are powerful against infantry, infantry is stronger against aircraft, and aircraft dominate ground vehicles.&amp;nbsp; Both factions also have access to Leader attacks, which are massive strikes that do huge damage and often turn the tide of the battle.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/123680097804n6dp1VqZ.jpg&quot;&gt;&lt;img src=&quot;/contributed/123680097804n6dp1VqZ.jpg&quot; width=&quot;430&quot; height=&quot;242&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For those who love the combat of RTSs, but quickly tire of micromanaging and resource gathering, &lt;em&gt;Halo Wars&lt;/em&gt; may be the perfect strategy game.&amp;nbsp; Resource collection has been stripped down and simplified, requiring players to simply build resource centers with the push of a button.&amp;nbsp; Economic management is essentially non-existent, and even technology trees and research methods have all been streamlined as well, offering a fast, combat-heavy experience.&amp;nbsp; This simplification is offset by a ton of content, including optional mission objectives, hidden skulls, and black boxes, which unlock pieces of Halo history, shown on the included Halo Timeline.&amp;nbsp; Perfectionists will have plenty of reasons to go back to missions to find every hidden gem therein, and to get gold medal rankings.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1236801004zcJ3XqhYEi.jpg&quot;&gt;&lt;img src=&quot;/contributed/1236801004zcJ3XqhYEi.jpg&quot; width=&quot;430&quot; height=&quot;242&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The Halo franchise has always been known for its excellent production values, and &lt;em&gt;Halo Wars&lt;/em&gt; is no exception.&amp;nbsp; In addition to the previously mentioned gorgeous cut-scenes, the real-time combat action is always nice looking and occasionally spectacular.&amp;nbsp; Character and vehicle models look great from a distance, and even better up close.&amp;nbsp; What&amp;rsquo;s more, they animate more smoothly than in any RTS I&amp;rsquo;ve ever seen, and are even subject to a reasonably believable physics engine.&amp;nbsp; Even more impressive are the environments in which you&amp;rsquo;ll fight.&amp;nbsp; Despite the levels&amp;rsquo; limited size, every inch of terrain is not only beautiful from any distance, but also feels plucked directly from the trilogy of shooters.&amp;nbsp; This feeling of continuity with the rest of the franchise is pervasive, with an appropriately alien color palette, a haunting musical score featuring plenty of chanting, and unit voices and sound effects that are instantly recognizable.&amp;nbsp; The effect even extends beyond the battlefield, with menus and an online matchmaking system that are nearly identical to those found in &lt;em&gt;Halo 3&lt;/em&gt;.&amp;nbsp; The only issue with the game&amp;rsquo;s visuals is a lack of on-screen info about your units.&amp;nbsp; When selected, their unit type and quantity are displayed, and that&amp;rsquo;s about it.&amp;nbsp; You can check their health by noting the bar over the unit&amp;rsquo;s head, but when dozens of units are bunched up, these health meters can be almost impossible to read.&amp;nbsp; The ability to see detailed troop stats would have gone a long way toward fleshing out what is a very basic, somewhat shallow game.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1236801032CJyfDxFhO5.jpg&quot;&gt;&lt;img src=&quot;/contributed/1236801032CJyfDxFhO5.jpg&quot; width=&quot;430&quot; height=&quot;242&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It is probable that the version of &lt;em&gt;Halo Wars&lt;/em&gt; that we currently have will be the last one; Ensemble Studios has gone out of business, so future DLC is highly unlikely.&amp;nbsp; While the game would have benefited from some specific upgrades, the product as it stands is a good one. It may be too shallow for hardcore RTS fans, but for newcomers to an often overwhelmingly complex genre, it&amp;rsquo;s a great entry-level title.&amp;nbsp; Microsoft may not have crafted the finest RTS of the year, much less the generation, but they set out to make a fully functional RTS that is optimized for consoles, and in that, they&amp;rsquo;ve succeeded.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/gamer/veggie_jackson/contributed/1195665389uiNQvqPuQd.jpg&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195665389uiNQvqPuQd.jpg&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1204908946PhJqwa60Wv.jpg&quot; width=&quot;275&quot; height=&quot;35&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com/&quot;&gt;&lt;img src=&quot;/contributed/12049090913D6uenyIJz.jpg&quot; width=&quot;111&quot; height=&quot;42&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;/contributed/1204909164Gepk74pXtB.jpg&quot; width=&quot;154&quot; height=&quot;51&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related Articles:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sarah/reviews/article/grey_s_anatomy_the_video_game_wii&quot;&gt;Review - Grey&amp;rsquo;s Anatomy: The Video Game&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/00_19/reviews/article/shellshock_2_blood_trails_xbox_360&quot;&gt;Review - Shellshock 2: Blood Trails&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/coop/reviews/article/trackmania_ds&quot;&gt;Review - TrackMania DS&lt;/a&gt;&lt;/p&gt;

</excerpt>
  <game-id type="integer">8570</game-id>
  <game-suggestion-id type="integer" nil="true"></game-suggestion-id>
  <id type="integer">7807</id>
  <last-comment type="datetime">2009-06-21T00:05:13-04:00</last-comment>
  <platform-id type="integer">13</platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
  <promote type="boolean" nil="true"></promote>
  <published-at type="datetime">2009-03-11T16:11:01-04:00</published-at>
  <release-id type="integer">11009</release-id>
  <review-rating type="float">7.75</review-rating>
  <series-id type="integer" nil="true"></series-id>
  <slug>halo_wars_xbox_360</slug>
  <state>published</state>
  <teaser>How to Win a War With Only 10 Buttons, Two Analog Sticks and A D-Pad</teaser>
  <title>Halo Wars - Xbox 360</title>
  <updated-at type="datetime">2009-06-21T00:05:13-04:00</updated-at>
  <user-id type="integer">42</user-id>
  <video-token nil="true"></video-token>
</article>
