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  <body>&lt;p&gt;&lt;strong&gt;Name &amp;ndash; Insecticide&lt;br /&gt;Genre &amp;ndash; Action/Adventure&lt;br /&gt;Platform &amp;ndash; DS&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1209397784j0qg5aBFHe.jpg&quot; height=&quot;336&quot; alt=&quot;&quot; width=&quot;378&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;Last year&amp;rsquo;s sleeper DS hit, &lt;em&gt;Dementium The Ward&lt;/em&gt; was a first &amp;ndash;person adventure game by renegade publisher, Gamecock.&amp;nbsp; The game featured a combination of puzzle-solving and action elements that were blended together perfectly.&amp;nbsp; By almost all accounts, &lt;em&gt;Dementium&lt;/em&gt; was an excellent foray into the handheld world, and one that had many gamers awaiting the next Gamecock DS project.&amp;nbsp; Well, that project has arrived in the form of &lt;em&gt;Insecticide&lt;/em&gt;.&amp;nbsp; While it lives up to some of the puzzle-related promise, the rest of the game does nothing but disappoint.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1209397881Wh7fVGzCei.jpg&quot; height=&quot;384&quot; alt=&quot;&quot; width=&quot;256&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;em&gt;Insecticide&lt;/em&gt; follows the story of Detective Chrys Liszt as she investigates a possible murder at the offices of monopolistic beverage company, Nectarola.&amp;nbsp; In classic noir-style, the game is populated with bug versions of stereotypical characters like the gruff Police Chief and cowardly, shaky perps.&amp;nbsp; The jazzy, atmospheric music helps establish the hard-boiled detective feel the game, as does the well-voiced dialog, which is reminiscent of old John Huston films (if John Huston REALLY liked insect puns.)&amp;nbsp; The faux-gritty, hardboiled feel of the game is probably its best feature, and it&amp;rsquo;s presented very well.&amp;nbsp; It&amp;rsquo;s a shame that so many of the game&amp;rsquo;s other aspects fall flat.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1209397996nlp1WmrxZO.jpg&quot; height=&quot;384&quot; alt=&quot;&quot; width=&quot;256&quot; /&gt;&lt;/p&gt;
&lt;p&gt;The game is split into two types of gameplay; action-platforming and old-school puzzle-solving.&amp;nbsp; The puzzle sections are well-handled, and are reminiscent of old Lucasarts adventure games.&amp;nbsp; Whether it&amp;rsquo;s finding a donut for your partner to get access to crime scene photos or using pliers to fix a robobug, the puzzles are always fun and challenging without being vague or frustrating.&amp;nbsp; I&amp;rsquo;m surprised that more games haven&amp;rsquo;t used the touch screen for point-and-click-type adventure-gaming because it works very well for this game. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1209398018iHD1uCq7Vf.jpg&quot; height=&quot;384&quot; alt=&quot;&quot; width=&quot;256&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Action segments, on the other hand, are not pulled off well in &lt;em&gt;Insecticide&lt;/em&gt;.&amp;nbsp; Controlling Chrys is a massive chore because all movements are mapped to the D-pad.&amp;nbsp; This means that if you want to turn left you&amp;rsquo;ll need to stop moving, turn, then resume moving forward.&amp;nbsp; You can use the touch screen to look around, but not while moving.&amp;nbsp; In addition, it is nearly impossible to use weapons unless you lock on to your opponent, and even then the action is sub-par.&amp;nbsp; Chrys&amp;rsquo; gun feels weak and only fires every 5-10 seconds, making combat a slow, uninteresting affair.&amp;nbsp; There are also some collision detection issues, with your bullets bouncing off of invisible walls.&amp;nbsp; On the whole, the action sequences (of which there are a lot) feel slapped together and lazy.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1209397864BMOIdGb7Vt.jpg&quot; height=&quot;384&quot; alt=&quot;&quot; width=&quot;256&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;Jumping puzzles and balance sections make up the bulk of the game&amp;rsquo;s platforming element.&amp;nbsp; The jumping puzzles work ok, but are generally very easy.&amp;nbsp; The balance sections, on the other hand, are almost broken, leading to some seriously frustrating moments that you&amp;rsquo;ll have to repeat over and over.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1209397793bDZVwvTOoq.jpg&quot; height=&quot;384&quot; alt=&quot;&quot; width=&quot;256&quot; /&gt;&lt;/p&gt;
&lt;p&gt;For a DS game, &lt;em&gt;Insecticide&lt;/em&gt; is quite nice looking.&amp;nbsp; Environments look excellent during puzzle sections, and only slightly less impressive in the action sequences.&amp;nbsp; Character models are clean and expressive, if a bit jerkily animated, and they all fit nicely within the game&amp;rsquo;s tone.&amp;nbsp; Comparisons to &lt;em&gt;Psychonauts&lt;/em&gt; would not be out of place here.&amp;nbsp; There are some weak enemy designs, and levels lack diversity, but overall, it&amp;rsquo;s a fine looking package.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1209397838ajMaDdTnQI.jpg&quot; height=&quot;384&quot; alt=&quot;&quot; width=&quot;256&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Insecticide&amp;rsquo;s&lt;/em&gt; stellar voice-work, quirky tone and enjoyable puzzles just can&amp;rsquo;t make up for the game&amp;rsquo;s glaring technical issues and awful combat mechanics.&amp;nbsp; There are nuggets of potential to be found within the game, but it&amp;rsquo;s just not worth it to sift through countless, boring action sequences.&amp;nbsp; Perhaps the DS&amp;rsquo; limited control options affected the game&amp;rsquo;s overall quality, and the PC version will find ways around this.&amp;nbsp; Regardless, &lt;em&gt;Insecticide&lt;/em&gt; is an interesting failure at best.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1179941584gmmg5YQnz2.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&amp;nbsp;&lt;br /&gt;&lt;img src=&quot;/contributed/1204908946PhJqwa60Wv.jpg&quot; height=&quot;35&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com&quot;&gt;&lt;img src=&quot;/contributed/12049090913D6uenyIJz.jpg&quot; height=&quot;42&quot; alt=&quot;&quot; width=&quot;111&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;/contributed/1204909164Gepk74pXtB.jpg&quot; height=&quot;51&quot; alt=&quot;&quot; width=&quot;154&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related Articles:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer">1</comment-counter>
  <created-at type="datetime">2008-04-28T14:17:14-04:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;strong&gt;Name &amp;ndash; Insecticide&lt;br /&gt;
Genre &amp;ndash; Action/Adventure&lt;br /&gt;
Platform &amp;ndash; DS&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1209397784j0qg5aBFHe.jpg&quot; height=&quot;336&quot; alt=&quot;&quot; width=&quot;378&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
Last year&amp;rsquo;s sleeper DS hit, &lt;em&gt;Dementium The Ward&lt;/em&gt; was a first &amp;ndash;person adventure game by renegade publisher, Gamecock.&amp;nbsp; The game featured a combination of puzzle-solving and action elements that were blended together perfectly.&amp;nbsp; By almost all accounts, &lt;em&gt;Dementium&lt;/em&gt; was an excellent foray into the handheld world, and one that had many gamers awaiting the next Gamecock DS project.&amp;nbsp; Well, that project has arrived in the form of &lt;em&gt;Insecticide&lt;/em&gt;.&amp;nbsp; While it lives up to some of the puzzle-related promise, the rest of the game does nothing but disappoint.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1209397881Wh7fVGzCei.jpg&quot; height=&quot;384&quot; alt=&quot;&quot; width=&quot;256&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
&lt;em&gt;Insecticide&lt;/em&gt; follows the story of Detective Chrys Liszt as she investigates a possible murder at the offices of monopolistic beverage company, Nectarola.&amp;nbsp; In classic noir-style, the game is populated with bug versions of stereotypical characters like the gruff Police Chief and cowardly, shaky perps.&amp;nbsp; The jazzy, atmospheric music helps establish the hard-boiled detective feel the game, as does the well-voiced dialog, which is reminiscent of old John Huston films (if John Huston REALLY liked insect puns.)&amp;nbsp; The faux-gritty, hardboiled feel of the game is probably its best feature, and it&amp;rsquo;s presented very well.&amp;nbsp; It&amp;rsquo;s a shame that so many of the game&amp;rsquo;s other aspects fall flat.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1209397996nlp1WmrxZO.jpg&quot; height=&quot;384&quot; alt=&quot;&quot; width=&quot;256&quot; /&gt;&lt;/p&gt;
&lt;p&gt;The game is split into two types of gameplay; action-platforming and old-school puzzle-solving.&amp;nbsp; The puzzle sections are well-handled, and are reminiscent of old Lucasarts adventure games.&amp;nbsp; Whether it&amp;rsquo;s finding a donut for your partner to get access to crime scene photos or using pliers to fix a robobug, the puzzles are always fun and challenging without being vague or frustrating.&amp;nbsp; I&amp;rsquo;m surprised that more games haven&amp;rsquo;t used the touch screen for point-and-click-type adventure-gaming because it works very well for this game. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1209398018iHD1uCq7Vf.jpg&quot; height=&quot;384&quot; alt=&quot;&quot; width=&quot;256&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Action segments, on the other hand, are not pulled off well in &lt;em&gt;Insecticide&lt;/em&gt;.&amp;nbsp; Controlling Chrys is a massive chore because all movements are mapped to the D-pad.&amp;nbsp; This means that if you want to turn left you&amp;rsquo;ll need to stop moving, turn, then resume moving forward.&amp;nbsp; You can use the touch screen to look around, but not while moving.&amp;nbsp; In addition, it is nearly impossible to use weapons unless you lock on to your opponent, and even then the action is sub-par.&amp;nbsp; Chrys&amp;rsquo; gun feels weak and only fires every 5-10 seconds, making combat a slow, uninteresting affair.&amp;nbsp; There are also some collision detection issues, with your bullets bouncing off of invisible walls.&amp;nbsp; On the whole, the action sequences (of which there are a lot) feel slapped together and lazy.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1209397864BMOIdGb7Vt.jpg&quot; height=&quot;384&quot; alt=&quot;&quot; width=&quot;256&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
Jumping puzzles and balance sections make up the bulk of the game&amp;rsquo;s platforming element.&amp;nbsp; The jumping puzzles work ok, but are generally very easy.&amp;nbsp; The balance sections, on the other hand, are almost broken, leading to some seriously frustrating moments that you&amp;rsquo;ll have to repeat over and over.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1209397793bDZVwvTOoq.jpg&quot; height=&quot;384&quot; alt=&quot;&quot; width=&quot;256&quot; /&gt;&lt;/p&gt;
&lt;p&gt;For a DS game, &lt;em&gt;Insecticide&lt;/em&gt; is quite nice looking.&amp;nbsp; Environments look excellent during puzzle sections, and only slightly less impressive in the action sequences.&amp;nbsp; Character models are clean and expressive, if a bit jerkily animated, and they all fit nicely within the game&amp;rsquo;s tone.&amp;nbsp; Comparisons to &lt;em&gt;Psychonauts&lt;/em&gt; would not be out of place here.&amp;nbsp; There are some weak enemy designs, and levels lack diversity, but overall, it&amp;rsquo;s a fine looking package.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1209397838ajMaDdTnQI.jpg&quot; height=&quot;384&quot; alt=&quot;&quot; width=&quot;256&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Insecticide&amp;rsquo;s&lt;/em&gt; stellar voice-work, quirky tone and enjoyable puzzles just can&amp;rsquo;t make up for the game&amp;rsquo;s glaring technical issues and awful combat mechanics.&amp;nbsp; There are nuggets of potential to be found within the game, but it&amp;rsquo;s just not worth it to sift through countless, boring action sequences.&amp;nbsp; Perhaps the DS&amp;rsquo; limited control options affected the game&amp;rsquo;s overall quality, and the PC version will find ways around this.&amp;nbsp; Regardless, &lt;em&gt;Insecticide&lt;/em&gt; is an interesting failure at best.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1179941584gmmg5YQnz2.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&amp;nbsp;&lt;br /&gt;
&lt;img src=&quot;/contributed/1204908946PhJqwa60Wv.jpg&quot; height=&quot;35&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com&quot;&gt;&lt;img src=&quot;/contributed/12049090913D6uenyIJz.jpg&quot; height=&quot;42&quot; alt=&quot;&quot; width=&quot;111&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;/contributed/1204909164Gepk74pXtB.jpg&quot; height=&quot;51&quot; alt=&quot;&quot; width=&quot;154&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related Articles:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;

</excerpt>
  <game-id type="integer">3575</game-id>
  <game-suggestion-id type="integer" nil="true"></game-suggestion-id>
  <id type="integer">3327</id>
  <last-comment type="datetime">2008-04-28T07:25:46-04:00</last-comment>
  <platform-id type="integer">5</platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
  <promote type="boolean" nil="true"></promote>
  <published-at type="datetime">2008-04-28T14:17:14-04:00</published-at>
  <release-id type="integer">11578</release-id>
  <review-rating type="float">4.0</review-rating>
  <series-id type="integer" nil="true"></series-id>
  <slug>insecticide_ds</slug>
  <state>published</state>
  <teaser>Damn, I Want To Like This Game&#8230;</teaser>
  <title>InSecticide - Nintendo DS</title>
  <updated-at type="datetime">2009-04-28T00:15:38-04:00</updated-at>
  <user-id type="integer">42</user-id>
  <video-token nil="true"></video-token>
</article>
