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<article>
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  <body>&lt;p&gt;&lt;strong&gt;Name: Interpol: The Trail of Dr. Chaos&lt;br /&gt;Genre: Puzzle&lt;br /&gt;Platform: Xbox Live Arcade&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;/contributed/1232049438b1ymYksPMV.jpg&quot;&gt;&lt;img src=&quot;/contributed/1232049438b1ymYksPMV.jpg&quot; height=&quot;242&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;readMoreMarker&quot;&gt;Here&amp;rsquo;s a brief excerpt from &lt;em&gt;Interpol: The Trail of Dr. Chaos&lt;/em&gt; that gives a good example of how the game&amp;rsquo;s story progresses;&lt;br /&gt;&lt;br /&gt;&amp;ldquo;&lt;em&gt;Agent, Dr. Chaos is still at large&lt;br /&gt;&lt;br /&gt;Informants fed us a tip that his associate, Mister Smith, will be arriving r has already arrived in New York.&amp;nbsp; Whatever Dr. Chaos has Mister Smith doing there, locating and capturing him would deal a serious blow to Dr. Chaos&amp;rsquo; intelligence network.&lt;br /&gt;&lt;br /&gt;We&amp;rsquo;re sending you to investigate the locations that our analysts have marked as possible places that Mister Smith might turn up.&amp;nbsp; Find what you can and report back to us as soon as possible.&lt;/em&gt;&amp;rdquo;&lt;br /&gt;&lt;br /&gt;Sounds intriguing, right?&amp;nbsp; Sounds like you&amp;rsquo;ll be skulking around New York, investigating clues and solving mysteries, a-la &lt;em&gt;Where in the World Is Carmen Sandiego&lt;/em&gt;, right?&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Incorrect.&lt;br /&gt;&lt;br /&gt;Instead, this juicy mission briefing is fulfilled by standing in a room and finding butterflies, ankhs, flash drives and tennis rackets.&amp;nbsp; How that helps you find the evil Dr. Chaos or his lackey, Mister Smith, is beyond me.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/12320494477M6GM3Bgcf.jpg&quot;&gt;&lt;img src=&quot;/contributed/12320494477M6GM3Bgcf.jpg&quot; height=&quot;242&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Interpol&lt;/em&gt; is a picture hunt game where players must locate between 8 and 14 specified items within a still picture of an extremely cluttered room.&amp;nbsp; This sort of game pops up on the &lt;em&gt;MegaTouch&lt;/em&gt; machines found in bars, but isn&amp;rsquo;t well-known as a console staple.&amp;nbsp; Sadly, the more people who download the full version of &lt;em&gt;Interpol&lt;/em&gt;, the less likely the genre is to become mainstream, because &lt;em&gt;Interpol&lt;/em&gt; is just about the worst example of how to do this type of game, and anyone exposed to it may well swear off picture hunts forever.&lt;br /&gt;&lt;br /&gt;When making a game in this genre, there are really only two things that need to be done right in order for the game to be successful.&amp;nbsp; The first is to give players a clear, high-resolution screen to search, and the second is to make sure your clues are clearly understandable and consistent.&amp;nbsp; &lt;em&gt;Interpol: The Trail of Dr. Chaos &lt;/em&gt;manages to fail at both of these vital aspects.&amp;nbsp; While the game&amp;rsquo;s searchable rooms are chock full of stuff, the actual images are extremely grainy and difficult to see.&amp;nbsp; Even at 1080p on a 42&amp;rdquo; television, the images are muddy, dark, indistinct and generally ugly.&amp;nbsp; There is a magnifying glass that allows you to zoom in on small areas of the board, but in practice, all this really does is blow up an already blurry image into a very blurry, pixilated image.&amp;nbsp; In picture hunt games, players find themselves staring very closely at a screen for extended periods of time, trying to find that last widget.&amp;nbsp; When the picture is this bad, though, this becomes an unpleasant chore, and finding anything on the screen becomes more trouble than it&amp;rsquo;s worth.&amp;nbsp; Once you find them, the items for which you search are usually clearly visible, even though hidden.&amp;nbsp; Sometimes, though, there are items that are nearly impossible to see.&amp;nbsp; For example, one level asked me to find a passport; something I&amp;rsquo;d done on multiple previous boards.&amp;nbsp; This time, however, the passport was represented as a small, featureless black rectangle, making it just short of impossible to identify it without using a hint.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1232049465XlN3FUNXCl.jpg&quot;&gt;&lt;img src=&quot;/contributed/1232049465XlN3FUNXCl.jpg&quot; height=&quot;242&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Aside from the visual problems, Interpol also has a tendency to confuse, baffle, and even infuriate players through unclear, confusing clues.&amp;nbsp; In one level, the game requests that you find a fig leaf.&amp;nbsp; Michaelangelo&amp;rsquo;s David is rerpresented in the room, and while he is clearly wearing a fig leaf, clicking his crotch does not fulfill the &amp;ldquo;fig leaf&amp;rdquo; requirement.&amp;nbsp; There is another fig leaf in the room that the game is looking for, but it is so small and blurry, I honestly can&amp;rsquo;t imagine anybody being able to find it or recognize that it&amp;rsquo;s supposed to be a fig leaf.&amp;nbsp; Examples like this are rampant, and not confined to a few select items.&amp;nbsp; The game has separate entries for &amp;ldquo;Bottles of Wine,&amp;rdquo; &amp;ldquo;Bottles of White Wine,&amp;rdquo; and &amp;ldquo;Fine Wine,&amp;rdquo; none of which are interchangeable.&amp;nbsp; Sometimes, the clues are just too obscure for most gamers to figure out.&amp;nbsp; Would you know what they meant by a &amp;ldquo;Swift&amp;rdquo; if they asked you?&amp;nbsp; I sure didn&amp;rsquo;t, until I randomly clicked the bird out the window and got credit for it.&lt;br /&gt;&lt;br /&gt;Technically, &lt;em&gt;Interpol&lt;/em&gt; is a mess.&amp;nbsp; From a presentation standpoint, however, it&amp;rsquo;s more of a joke.&amp;nbsp; For some inexplicable reason, developer TikGames attempted to connect these sloppy puzzles with a plotline.&amp;nbsp; If you pay attention to the story, there&amp;rsquo;s plenty of globe-hopping, counter-intelligence and intrigue going on, and something about the Tunguska Incident, but it&amp;#39;s paper-thin and none of it has a thing to do with the gameplay.&amp;nbsp; I guess you can&amp;rsquo;t blame them for trying to dress up an otherwise cut and dry experience, but for a game like this, a story just doesn&amp;rsquo;t make sense.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1232049475BZZBTC5hUG.jpg&quot;&gt;&lt;img src=&quot;/contributed/1232049475BZZBTC5hUG.jpg&quot; height=&quot;242&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The story is nonsense, the puzzles are ugly and blurry, the clues are often indecipherable, and the game reeks of laziness, lack of polish and bargain-bin production values.&amp;nbsp; To top it all off, it&amp;rsquo;ll run you 800 Microsoft Points, which is too much by half.&amp;nbsp; There are a few mini-games included, which basically boil down to &amp;ldquo;what&amp;rsquo;s different in these two pictures?&amp;rdquo; but they suffer from the same problems as the rest of the game, and fail to significantly help what&amp;rsquo;s essentially a steaming pile of a game.&amp;nbsp; Blecch.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related Articles&lt;/strong&gt;:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/gamervision/blog/article/2008_puzzle_game_of_the_year1&quot;&gt;2008 Puzzle Game of the Year&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/coop/reviews/article/puzzle_guzzle_psp&quot;&gt;Review - Puzzle Guzzle &amp;ndash; PSP&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sarah/reviews/article/rubik_s_world_ds&quot;&gt;Review - Rubik&amp;#39;s World - DS&lt;/a&gt;&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer">4</comment-counter>
  <created-at type="datetime">2009-01-15T15:09:07-05:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;strong&gt;Name: Interpol: The Trail of Dr. Chaos&lt;br /&gt;
Genre: Puzzle&lt;br /&gt;
Platform: Xbox Live Arcade&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;/contributed/1232049438b1ymYksPMV.jpg&quot;&gt;&lt;img src=&quot;/contributed/1232049438b1ymYksPMV.jpg&quot; height=&quot;242&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;readMoreMarker&quot;&gt;Here&amp;rsquo;s a brief excerpt from &lt;em&gt;Interpol: The Trail of Dr. Chaos&lt;/em&gt; that gives a good example of how the game&amp;rsquo;s story progresses;&lt;br /&gt;
&lt;br /&gt;
&amp;ldquo;&lt;em&gt;Agent, Dr. Chaos is still at large&lt;br /&gt;
&lt;br /&gt;
Informants fed us a tip that his associate, Mister Smith, will be arriving r has already arrived in New York.&amp;nbsp; Whatever Dr. Chaos has Mister Smith doing there, locating and capturing him would deal a serious blow to Dr. Chaos&amp;rsquo; intelligence network.&lt;br /&gt;
&lt;br /&gt;
We&amp;rsquo;re sending you to investigate the locations that our analysts have marked as possible places that Mister Smith might turn up.&amp;nbsp; Find what you can and report back to us as soon as possible.&lt;/em&gt;&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
Sounds intriguing, right?&amp;nbsp; Sounds like you&amp;rsquo;ll be skulking around New York, investigating clues and solving mysteries, a-la &lt;em&gt;Where in the World Is Carmen Sandiego&lt;/em&gt;, right?&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Incorrect.&lt;br /&gt;
&lt;br /&gt;
Instead, this juicy mission briefing is fulfilled by standing in a room and finding butterflies, ankhs, flash drives and tennis rackets.&amp;nbsp; How that helps you find the evil Dr. Chaos or his lackey, Mister Smith, is beyond me.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/12320494477M6GM3Bgcf.jpg&quot;&gt;&lt;img src=&quot;/contributed/12320494477M6GM3Bgcf.jpg&quot; height=&quot;242&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Interpol&lt;/em&gt; is a picture hunt game where players must locate between 8 and 14 specified items within a still picture of an extremely cluttered room.&amp;nbsp; This sort of game pops up on the &lt;em&gt;MegaTouch&lt;/em&gt; machines found in bars, but isn&amp;rsquo;t well-known as a console staple.&amp;nbsp; Sadly, the more people who download the full version of &lt;em&gt;Interpol&lt;/em&gt;, the less likely the genre is to become mainstream, because &lt;em&gt;Interpol&lt;/em&gt; is just about the worst example of how to do this type of game, and anyone exposed to it may well swear off picture hunts forever.&lt;br /&gt;
&lt;br /&gt;
When making a game in this genre, there are really only two things that need to be done right in order for the game to be successful.&amp;nbsp; The first is to give players a clear, high-resolution screen to search, and the second is to make sure your clues are clearly understandable and consistent.&amp;nbsp; &lt;em&gt;Interpol: The Trail of Dr. Chaos&lt;/em&gt; manages to fail at both of these vital aspects.&amp;nbsp; While the game&amp;rsquo;s searchable rooms are chock full of stuff, the actual images are extremely grainy and difficult to see.&amp;nbsp; Even at 1080p on a 42&amp;rdquo; television, the images are muddy, dark, indistinct and generally ugly.&amp;nbsp; There is a magnifying glass that allows you to zoom in on small areas of the board, but in practice, all this really does is blow up an already blurry image into a very blurry, pixilated image.&amp;nbsp; In picture hunt games, players find themselves staring very closely at a screen for extended periods of time, trying to find that last widget.&amp;nbsp; When the picture is this bad, though, this becomes an unpleasant chore, and finding anything on the screen becomes more trouble than it&amp;rsquo;s worth.&amp;nbsp; Once you find them, the items for which you search are usually clearly visible, even though hidden.&amp;nbsp; Sometimes, though, there are items that are nearly impossible to see.&amp;nbsp; For example, one level asked me to find a passport; something I&amp;rsquo;d done on multiple previous boards.&amp;nbsp; This time, however, the passport was represented as a small, featureless black rectangle, making it just short of impossible to identify it without using a hint.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1232049465XlN3FUNXCl.jpg&quot;&gt;&lt;img src=&quot;/contributed/1232049465XlN3FUNXCl.jpg&quot; height=&quot;242&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Aside from the visual problems, Interpol also has a tendency to confuse, baffle, and even infuriate players through unclear, confusing clues.&amp;nbsp; In one level, the game requests that you find a fig leaf.&amp;nbsp; Michaelangelo&amp;rsquo;s David is rerpresented in the room, and while he is clearly wearing a fig leaf, clicking his crotch does not fulfill the &amp;ldquo;fig leaf&amp;rdquo; requirement.&amp;nbsp; There is another fig leaf in the room that the game is looking for, but it is so small and blurry, I honestly can&amp;rsquo;t imagine anybody being able to find it or recognize that it&amp;rsquo;s supposed to be a fig leaf.&amp;nbsp; Examples like this are rampant, and not confined to a few select items.&amp;nbsp; The game has separate entries for &amp;ldquo;Bottles of Wine,&amp;rdquo; &amp;ldquo;Bottles of White Wine,&amp;rdquo; and &amp;ldquo;Fine Wine,&amp;rdquo; none of which are interchangeable.&amp;nbsp; Sometimes, the clues are just too obscure for most gamers to figure out.&amp;nbsp; Would you know what they meant by a &amp;ldquo;Swift&amp;rdquo; if they asked you?&amp;nbsp; I sure didn&amp;rsquo;t, until I randomly clicked the bird out the window and got credit for it.&lt;br /&gt;
&lt;br /&gt;
Technically, &lt;em&gt;Interpol&lt;/em&gt; is a mess.&amp;nbsp; From a presentation standpoint, however, it&amp;rsquo;s more of a joke.&amp;nbsp; For some inexplicable reason, developer TikGames attempted to connect these sloppy puzzles with a plotline.&amp;nbsp; If you pay attention to the story, there&amp;rsquo;s plenty of globe-hopping, counter-intelligence and intrigue going on, and something about the Tunguska Incident, but it's paper-thin and none of it has a thing to do with the gameplay.&amp;nbsp; I guess you can&amp;rsquo;t blame them for trying to dress up an otherwise cut and dry experience, but for a game like this, a story just doesn&amp;rsquo;t make sense.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1232049475BZZBTC5hUG.jpg&quot;&gt;&lt;img src=&quot;/contributed/1232049475BZZBTC5hUG.jpg&quot; height=&quot;242&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The story is nonsense, the puzzles are ugly and blurry, the clues are often indecipherable, and the game reeks of laziness, lack of polish and bargain-bin production values.&amp;nbsp; To top it all off, it&amp;rsquo;ll run you 800 Microsoft Points, which is too much by half.&amp;nbsp; There are a few mini-games included, which basically boil down to &amp;ldquo;what&amp;rsquo;s different in these two pictures?&amp;rdquo; but they suffer from the same problems as the rest of the game, and fail to significantly help what&amp;rsquo;s essentially a steaming pile of a game.&amp;nbsp; Blecch.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related Articles&lt;/strong&gt;:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/gamervision/blog/article/2008_puzzle_game_of_the_year1&quot;&gt;2008 Puzzle Game of the Year&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/coop/reviews/article/puzzle_guzzle_psp&quot;&gt;Review - Puzzle Guzzle &amp;ndash; PSP&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sarah/reviews/article/rubik_s_world_ds&quot;&gt;Review - Rubik's World - DS&lt;/a&gt;&lt;/p&gt;

</excerpt>
  <game-id type="integer">8721</game-id>
  <game-suggestion-id type="integer">429</game-suggestion-id>
  <id type="integer">6997</id>
  <last-comment type="datetime">2009-01-15T20:25:52-05:00</last-comment>
  <platform-id type="integer">13</platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
  <promote type="boolean" nil="true"></promote>
  <published-at type="datetime">2009-01-15T15:09:07-05:00</published-at>
  <release-id type="integer">11382</release-id>
  <review-rating type="float">4.0</review-rating>
  <series-id type="integer" nil="true"></series-id>
  <slug>interpol_the_trail_of_dr_chaos_xbox_live_arcade</slug>
  <state>published</state>
  <teaser>Travel the World!  Solve Mysteries!  Find a Thimble!</teaser>
  <title>Interpol: The Trail of Dr. Chaos - Xbox 360</title>
  <updated-at type="datetime">2009-04-27T23:40:54-04:00</updated-at>
  <user-id type="integer">42</user-id>
  <video-token nil="true"></video-token>
</article>
