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  <body>&lt;p&gt;&lt;strong&gt;Name: King of Fighters Collection - The Orochi Saga&lt;br /&gt;Genre: 2D Fighting&lt;br /&gt;Platform: PS2, PSP, &lt;/strong&gt;&lt;strong&gt;Wii (Reviewed on PS2)&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1229628946yowgEe18Z0.jpg&quot;&gt;&lt;img src=&quot;/contributed/1229628946yowgEe18Z0.jpg&quot; width=&quot;440&quot; height=&quot;330&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;readMoreMarker&quot;&gt;As a longtime fan of the &lt;em&gt;Street Fighter&lt;/em&gt; series, I can honestly say that before reviewing this game, I&amp;rsquo;d never played a &lt;em&gt;King of Fighters&lt;/em&gt; game.&amp;nbsp; To me, the series always seemed like a bootleg version of &lt;em&gt;Street Fighter&lt;/em&gt;, with unoriginal characters and fighting mechanics stolen directly from Capcom&amp;rsquo;s legendary fighter.&amp;nbsp; Still, I always recognized that at the time, &lt;em&gt;KoF&lt;/em&gt;&amp;rsquo;s sprites were nicer than &lt;em&gt;Street Fighter&lt;/em&gt;&amp;rsquo;s, and there seemed to be a better variety of fighting styles to choose from.&amp;nbsp; As a result, I always had a strange fascination with the fighter, but never actually bothered to try the game out.&amp;nbsp; After my experience with &lt;em&gt;King of Fighters&lt;/em&gt; &lt;em&gt;Collection - The Orochi Saga&lt;/em&gt;, I'm a bit torn as to whether or not the series holds any interest for me.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/12296289864ZhP6WaMpC.jpg&quot;&gt;&lt;img src=&quot;/contributed/12296289864ZhP6WaMpC.jpg&quot; width=&quot;440&quot; height=&quot;330&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;King of Fighters Collection - The Orochi Saga &lt;/em&gt;compiles five different &lt;em&gt;King of Fighters&lt;/em&gt; arcade games into one disc.&amp;nbsp; Beginning with &lt;em&gt;King of Fighters &amp;rsquo;94&lt;/em&gt;, and running through &lt;em&gt;King of Fighters &amp;rsquo;98&lt;/em&gt;, the American release of the Orochi collection offers a huge amount of &lt;em&gt;KoF&lt;/em&gt; content; even more than the Japanese version, which was released two years ago and does not include &lt;em&gt;KoF&lt;/em&gt; &amp;rsquo;&lt;em&gt;94&lt;/em&gt; or &amp;rsquo;&lt;em&gt;98&lt;/em&gt;.&amp;nbsp; Between the five games, there are literally hundreds of playable characters to choose from, though many characters seem unchanged from one iteration to the next.&amp;nbsp; For those unfamiliar with the King of Fighting series, controls are similar to those found in the &lt;em&gt;Street Fighter&lt;/em&gt; games, except with only two punch and kick buttons instead of three.&amp;nbsp; Special moves behave similarly as well, with lots of quarter circle forwards and forward, down, forward-down moves to be found.&amp;nbsp; For what is essentially a Neo Geo emulator, &lt;em&gt;KoF&lt;/em&gt; &lt;em&gt;Collection - The Orochi Saga &lt;/em&gt;is extremely responsive.&amp;nbsp; The on-screen action tends to be very fast, but you&amp;rsquo;ll never feel like you&amp;rsquo;re at a disadvantage due to slow controls.&amp;nbsp; On the PS2 controller&amp;rsquo;s D-Pad, it&amp;rsquo;s easy and satisfying to pull off the myriad special and super moves found in the game, and complex juggle combos are also unproblematic once you learn to pull them off.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1229628977L4t808ggW3.jpg&quot;&gt;&lt;img src=&quot;/contributed/1229628977L4t808ggW3.jpg&quot; width=&quot;440&quot; height=&quot;330&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Perhaps this is a result of my inexperience with the series, but I found the AI opponents in this game to be extraordinarily difficult to contend with.&amp;nbsp; Even at the lowest difficulty setting, opponents regularly dismantled me any time I let my guard down for even a moment.&amp;nbsp; Playing against a human opponent was more fun and competitive, allowing both players a chance to learn new characters&amp;rsquo; moves and combos.&amp;nbsp; With practice, I was able to play all the way through three of the five included games&amp;rsquo; arcade modes, but few &lt;em&gt;KoF&lt;/em&gt; rookies will have the patience or interest to stick with the game long enough to get good at it.&amp;nbsp; Veterans of the series, though, will likely appreciate the level of challenge.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1229628967hLJENjeXP8.jpg&quot;&gt;&lt;img src=&quot;/contributed/1229628967hLJENjeXP8.jpg&quot; width=&quot;440&quot; height=&quot;330&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;King of Fighters&lt;/em&gt; games almost always reuse sprites from previous games, meaning that characters in 98&amp;rsquo;s game don&amp;rsquo;t look any better than the ones found in 94&amp;rsquo;s version.&amp;nbsp; Character designs are excellent, if a bit derivative, and offer a far broader range of character types, from standard martial artists like Kyo Kusanagi, to football-themed brutes like Brian Battler, to capoeira masters like Momoko.&amp;nbsp; If &lt;em&gt;King of Fighters&lt;/em&gt; is known for slightly superior sprites than &lt;em&gt;Street Fighter&lt;/em&gt;, it should be even more notable for its lush, gorgeous backgrounds that put &lt;em&gt;Street Fighter&lt;/em&gt;&amp;rsquo;s to shame.&amp;nbsp; Regardless which of the five versions of the game you&amp;rsquo;re talking about, most backgrounds feature multiple layers of depth and a level of detail far beyond what most 2D fighters offer.&amp;nbsp; Being a 10-14 year old game, character animations are somewhat limited by today&amp;rsquo;s standards, but fighters still move quite fluidly.&amp;nbsp; Fame rate issue do pop up from time to time, but it&amp;rsquo;s never a jarring problem.&amp;nbsp; There are some technical glitches that do hurt the game&amp;rsquo;s presentation, however.&amp;nbsp; The most glaring is probably a sound glitch that makes the game wait until the next round begins to say &amp;ldquo;winner.&amp;rdquo;&amp;nbsp; This leads to the computer voice over proclaiming &amp;ldquo;Ready?&amp;nbsp; Winner!&amp;rdquo; just about every time a match goes to the second or third round.&amp;nbsp; It&amp;rsquo;s very annoying, but fortunately, doesn&amp;rsquo;t affect the gameplay.&amp;nbsp; In addition, load times between matches are very long, sometimes up to 30 seconds.&amp;nbsp; For a game that&amp;rsquo;s all about quick head-to-head action and passing the controller around, these load times are cripplingly slow, an do in fact hurt the experience to some degree.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1229628956UqekLuBvOi.jpg&quot;&gt;&lt;img src=&quot;/contributed/1229628956UqekLuBvOi.jpg&quot; width=&quot;440&quot; height=&quot;330&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;When it comes down to it, &lt;em&gt;King of Fighters&lt;/em&gt; &lt;em&gt;Collection - The Orochi Saga&lt;/em&gt; is a mediocre collection of good games.&amp;nbsp; The series has a history of building off of the previous iterations, so having &lt;em&gt;KoF &amp;rsquo;94&lt;/em&gt; when you also have &amp;rsquo;&lt;em&gt;98&lt;/em&gt; seems redundant and unnecessary, unless you&amp;rsquo;re a devotee of the game&amp;rsquo;s story, which is mostly nonsense.&amp;nbsp; This lack of differentiation between the games and the various technical issues keep the collection from being a &amp;ldquo;must have,&amp;rdquo;&amp;nbsp; but it&amp;rsquo;s still a nice look into the history of 2D fighters, and for skilled fighters, there&amp;rsquo;s plenty of fun to be had.&amp;nbsp; That being said, most people looking to experience &lt;em&gt;KoF&lt;/em&gt; for the first time will be better off waiting for &lt;em&gt;King of Fighters XII&lt;/em&gt;, due out next year.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://gamervision.com/contributed/1179941578DGVahDLFCu.jpg&quot; width=&quot;275&quot; height=&quot;175&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1204908946PhJqwa60Wv.jpg&quot; width=&quot;275&quot; height=&quot;35&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com/&quot;&gt;&lt;img src=&quot;/contributed/12049090913D6uenyIJz.jpg&quot; width=&quot;111&quot; height=&quot;42&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;/contributed/1204909164Gepk74pXtB.jpg&quot; width=&quot;154&quot; height=&quot;51&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
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  <category>review</category>
  <comment-counter type="integer">1</comment-counter>
  <created-at type="datetime">2008-12-18T15:11:26-05:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;strong&gt;Name: King of Fighters Collection - The Orochi Saga&lt;br /&gt;
Genre: 2D Fighting&lt;br /&gt;
Platform: PS2, PSP,&lt;/strong&gt; &lt;strong&gt;Wii (Reviewed on PS2)&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1229628946yowgEe18Z0.jpg&quot;&gt;&lt;img src=&quot;/contributed/1229628946yowgEe18Z0.jpg&quot; width=&quot;440&quot; height=&quot;330&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

</excerpt>
  <game-id type="integer">8650</game-id>
  <game-suggestion-id type="integer">507</game-suggestion-id>
  <id type="integer">6634</id>
  <last-comment type="datetime">2008-12-18T07:27:06-05:00</last-comment>
  <platform-id type="integer">8</platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
  <promote type="boolean" nil="true"></promote>
  <published-at type="datetime">2008-12-18T15:11:26-05:00</published-at>
  <release-id type="integer">11202</release-id>
  <review-rating type="float">7.0</review-rating>
  <series-id type="integer" nil="true"></series-id>
  <slug>king_of_fighters_collection_the_orochi_saga</slug>
  <state>published</state>
  <teaser>Not Quite the Best Around</teaser>
  <title>King of Fighters Collection - The Orochi Saga - PlayStation 2</title>
  <updated-at type="datetime">2009-02-27T23:12:41-05:00</updated-at>
  <user-id type="integer">42</user-id>
  <video-token nil="true"></video-token>
</article>
