<?xml version="1.0" encoding="UTF-8"?>
<article>
  <active type="boolean">true</active>
  <body>&lt;p&gt;&lt;strong&gt;Name: Mortal Kombat vs. DC Universe&lt;br /&gt;Genre: Fighting&lt;br /&gt;Platforms: PlayStation 3, Xbox 360 (Reviewed on PlayStation 3)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1227645037LbyRf2Fl4q.jpg&quot;&gt;&lt;img src=&quot;/contributed/1227645037LbyRf2Fl4q.jpg&quot; height=&quot;152&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;As a longtime fan of both fictional universes, I nearly exploded in excitement over the announcement of Mortal Kombat crossing over with DC Comics.&amp;nbsp; Sure, it&amp;rsquo;s an odd pairing: DC&amp;rsquo;s bright, primary-colored do-gooders and ne&amp;rsquo;er-do-wells and MK&amp;rsquo;s grim, blood-soaked warriors, but the prospect of seeing Superman, Batman, the Joker and Wonder Woman in a fighting game alone made me giddy.&amp;nbsp; Throw in a fighting engine that looked to hearken back to the early days of the Mortal Kombat franchise, and an all-star lineup of MK&amp;rsquo;s finest, and this was the best news this side of &lt;em&gt;Marvel Vs. Capcom 3&lt;/em&gt;.&amp;nbsp; Over the months since its announcement, however, my confidence about the game had eroded with each disappointing piece of news that emerged.&amp;nbsp; The toning down of MK&amp;rsquo;s trademark Fatalities, the Teen rating, and the editing of the Joker&amp;rsquo;s mind-blowingly cool finisher for the American version all made me wonder if the game would be worthy of the Mortal Kombat name.&amp;nbsp; I am pleased to say that not only is it worthy, it&amp;rsquo;s the best MK game since 1995.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1227636541rQzbgkyR1x.jpg&quot;&gt;&lt;img src=&quot;/contributed/1227636541rQzbgkyR1x.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The story that brings together these disparate universes is paper thin, but it&amp;rsquo;s well told.&amp;nbsp; A pair of simultaneous teleportation mishaps in each universe causes the realities to begin merging.&amp;nbsp; As characters (kharacters?) begin popping up in the wrong worlds, contaminated by a mysterious Kombat Rage, unlikely combatants are pitted against each other.&amp;nbsp; As the mystery of the joined universes unfolds, former enemies must put aside their differences (and their all-encompassing Kombat Rage) to join forces against Dark Khan; a new threat formed by the union of Mortal Kombat&amp;rsquo;s chief baddie, Shao Khan, and DC&amp;rsquo;s nihilistic demigod, Darkseid.&amp;nbsp; There are two different story modes; one from the point of view of each universe.&amp;nbsp; Both stories feature scripts from DC Comic writers, Justin Gray and Jimmy Palmiotti, and it shows.&amp;nbsp; Characters from both realities act exactly how you&amp;rsquo;d expect them to, and the two narratives have very different tones to them that fit their subject material perfectly.&amp;nbsp; There are even a few nods to hardcore (hardkore?) fans of each universe that illustrate the writers&amp;rsquo; affection for the source material.&amp;nbsp; Characters&amp;rsquo; voices aren&amp;rsquo;t at risk of winning any Oscars, but they&amp;rsquo;re serviceable, and generally fit the various heroes and villains.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1227636802bqoMmSGs4I.jpg&quot;&gt;&lt;img src=&quot;/contributed/1227636802bqoMmSGs4I.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Fans of old-school Mortal Kombat action will be delighted with the fighting engine in &lt;em&gt;Mortal Kombat vs. DC Universe&lt;/em&gt;. Gone are the weapons and multiple fighting styles from the last few iterations, as are the super-long chain combos, replaced with shorter chains that can be linked together with other attacks to form long juggle combos.&amp;nbsp; The quick, twitchy combat action found in &lt;em&gt;MK3&lt;/em&gt; is back, and for the first time in years, Mortal Kombat feels like Mortal Kombat again.&amp;nbsp; In addition to the standard four attack buttons, there&amp;rsquo;s also a block button, a throw button and a grapple button.&amp;nbsp; The throw simply hurls an opponent across the ring, but the grapple button initiates a new mini-game called Klose Kombat.&amp;nbsp; In this mode, the camera (kamera?) zooms in close for a cinematic view while the defender attempts to match the button presses of the aggressor before he can execute four attacks.&amp;nbsp; There is also a similar Freefall Kombat mode, which takes place while both combatants fall from one platform to another, trying to gain the upper hand before slamming to the ground, and a reenvisioned &amp;ldquo;Test Your Might&amp;rdquo; mode that amounts to a button mashing contest.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1227636850vWTibPpsk5.jpg&quot;&gt;&lt;img src=&quot;/contributed/1227636850vWTibPpsk5.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;As you fight, you&amp;rsquo;ll fill up two yellow bars under your health.&amp;nbsp; These Rage Meters not only represent the Kombat Rage that has everyone at each other&amp;rsquo;s throats, but they also give fighters two new options.&amp;nbsp; Defensively, you can use one full bar to auto-counter any single attack with a Kombo Breaker.&amp;nbsp; Alternately, you can use both full bars to enter Rage Mode, where your attacks are unblockable and you become unstoppable for a brief period.&amp;nbsp; These new wrinkles break up the pace of fights nicely, and add a new layer while not impinging on the core gameplay.&amp;nbsp; Classic moves like the leg sweep and uppercut are back, along with just about every special move from the history of MK.&amp;nbsp; Scorpion&amp;rsquo;s spear, Rayden&amp;rsquo;s lightning bolts and Liu Kang&amp;rsquo;s fireballs are all here, along with a new set of abilities wielded by DC&amp;rsquo;s warriors.&amp;nbsp; Anyone worried about how the powers and abilities of Superman, Batman, Wonder Woman and company would translate to an MK game should put their concerns aside.&amp;nbsp; Every character acts the way they should, and there&amp;rsquo;s a great sense of balance to the characters; no one fighter seems to have a noticeable advantage over anyone else.&amp;nbsp; On the PS3 controller, pulling off special moves and timing combos is significantly easier than on the 360, due to the superior D-Pad on Sony&amp;rsquo;s controller.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1227636865TVWmbIT6i3.jpg&quot;&gt;&lt;img src=&quot;/contributed/1227636865TVWmbIT6i3.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Since the series went 3D, Mortal Kombat hasn&amp;rsquo;t been known as a graphical powerhouse.&amp;nbsp; While this iteration may not have the same level of visual polish or technical artistry as a &lt;em&gt;SoulCalibur IV&lt;/em&gt;, it&amp;rsquo;s still a great looking game.&amp;nbsp; Character models are definitely the best we&amp;rsquo;ve seen in the series, and feature some striking textures and facial modeling.&amp;nbsp; This is a Mortal Kombat game we&amp;rsquo;re talking about, so animations tend to lean toward quick and jerky, but characters still feature plenty of smooth animations that play out great on-screen.&amp;nbsp; As fights progress, you&amp;rsquo;ll see fighters&amp;rsquo; models become increasingly scraped, bloodied and busted as they take more damage.&amp;nbsp; In most cases, this means black eyes, bruised faces and torn clothes (in female fighters&amp;rsquo; cases, strategically torn, if you know what I mean), but there are certain characters that take greater advantage of the damage modeling.&amp;nbsp; Hammer away at Scorpion long enough, for example, and you&amp;rsquo;ll see his facemask shatter, revealing his skeletal face below.&amp;nbsp; Many familiar MK fighting arenas make a return here, complete with destructible elements, and the addition of the DC license opens up the game to plenty of cool new locales, such as Superman&amp;rsquo;s Fortress of Solitude, the Batcave, and Oa, home planet of the Guardians of the Universe.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1227636909sUz1KrIrNv.jpg&quot;&gt;&lt;img src=&quot;/contributed/1227636909sUz1KrIrNv.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Perhaps the most disappointing aspect of &lt;em&gt;Mortal Kombat vs. DC Universe&lt;/em&gt; is the use of finishers.&amp;nbsp; Normally, the over-the-top violent Fatalities are one of the main reasons to be excited about an MK game.&amp;nbsp; This time, however, they have been largely toned down, and in some cases, replaced with Heroic Brutalities.&amp;nbsp; There are some interesting ones on both sides of the fence, like Superman pounding opponents into the ground and Sub-Zero&amp;#39;s frozen body slam of death, but for the most part, the bloody, visceral thrill of Fatalities has been severely softened.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1227637413ywsnGpvhEo.jpg&quot;&gt;&lt;img src=&quot;/contributed/1227637413ywsnGpvhEo.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s obvious that Midway spent the bulk of its time with this game working on the fighting engine and visuals, because there are very few features to add to the game&amp;rsquo;s replayablility.&amp;nbsp; In addition to the two story modes, there is an arcade mode (which can be played with only DC characters, only MK characters, or a mix of the two), a practice mode, and a Kombo Challenge.&amp;nbsp; The Kombo Challenge mode tasks you with completing increasingly difficult juggle combos, which sounds like a good idea, except that the challenges are so incredibly difficult and frustrating that very few gamers will have the skill or patience to bother with it.&amp;nbsp; Other than the game&amp;rsquo;s three boss characters, there are no unlockable characters.&amp;nbsp; There are also no unlockable arenas, costumes, or even concept art (koncept art?).&amp;nbsp; This lack of goodies will make many long for the days of the Krypt, and its many unlockable bonuses, and a few incentives would have made for a more robust package overall.&amp;nbsp; Luckily, online play adds significant value, as the action is smooth, lag-free and a ton of fun.&amp;nbsp; Aside from passing the controller around in a group of friends, online is the best way to experience the game.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1227637479SvOg8DqNfh.jpg&quot;&gt;&lt;img src=&quot;/contributed/1227637479SvOg8DqNfh.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It may be a bit light on the gore and ultraviolence, but from a gameplay standpoint, &lt;em&gt;Mortal Kombat vs. DC Universe&lt;/em&gt; is easily the best game in the series since &lt;em&gt;MK3&lt;/em&gt;.&amp;nbsp; The addition of these seemingly ill-fitting characters has breathed new life into what was a dying franchise, and given a new, valid platform for some of the world&amp;rsquo;s most recognizable and beloved characters.&amp;nbsp; For fans of modern fighting games, &lt;em&gt;MKVDC&lt;/em&gt;&amp;rsquo;s action (action?) may seem a bit shallow, but for MK aficionados, it&amp;rsquo;s the game we&amp;rsquo;ve been waiting for since the days of the PS1.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1179941567uPH4QkIKnO.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1204908946PhJqwa60Wv.jpg&quot; height=&quot;35&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com/&quot;&gt;&lt;img src=&quot;/contributed/12049090913D6uenyIJz.jpg&quot; height=&quot;42&quot; alt=&quot;&quot; width=&quot;111&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;/contributed/1204909164Gepk74pXtB.jpg&quot; height=&quot;51&quot; alt=&quot;&quot; width=&quot;154&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related Articles:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sarah/news/article/new_mortal_kombat_vs_dc_universe_trailer/&quot;&gt;New Mortal Kombat vs. DC Universe Trailer&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/coop/news/article/mk_vs_dc_universe_uncensored_in_europe/&quot;&gt;MK vs. DC Universe Uncensored in Europe&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/veggie_jackson/news/article/what_s_up_with_noob_com_/&quot;&gt;What&amp;rsquo;s Up With Noob.com?&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer">5</comment-counter>
  <created-at type="datetime">2008-11-25T13:26:47-05:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;strong&gt;Name: Mortal Kombat vs. DC Universe&lt;br /&gt;
Genre: Fighting&lt;br /&gt;
Platforms: PlayStation 3, Xbox 360 (Reviewed on PlayStation 3)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1227645037LbyRf2Fl4q.jpg&quot;&gt;&lt;img src=&quot;/contributed/1227645037LbyRf2Fl4q.jpg&quot; height=&quot;152&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;As a longtime fan of both fictional universes, I nearly exploded in excitement over the announcement of Mortal Kombat crossing over with DC Comics.&amp;nbsp; Sure, it&amp;rsquo;s an odd pairing: DC&amp;rsquo;s bright, primary-colored do-gooders and ne&amp;rsquo;er-do-wells and MK&amp;rsquo;s grim, blood-soaked warriors, but the prospect of seeing Superman, Batman, the Joker and Wonder Woman in a fighting game alone made me giddy.&amp;nbsp; Throw in a fighting engine that looked to hearken back to the early days of the Mortal Kombat franchise, and an all-star lineup of MK&amp;rsquo;s finest, and this was the best news this side of &lt;em&gt;Marvel Vs. Capcom 3&lt;/em&gt;.&amp;nbsp; Over the months since its announcement, however, my confidence about the game had eroded with each disappointing piece of news that emerged.&amp;nbsp; The toning down of MK&amp;rsquo;s trademark Fatalities, the Teen rating, and the editing of the Joker&amp;rsquo;s mind-blowingly cool finisher for the American version all made me wonder if the game would be worthy of the Mortal Kombat name.&amp;nbsp; I am pleased to say that not only is it worthy, it&amp;rsquo;s the best MK game since 1995.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1227636541rQzbgkyR1x.jpg&quot;&gt;&lt;img src=&quot;/contributed/1227636541rQzbgkyR1x.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The story that brings together these disparate universes is paper thin, but it&amp;rsquo;s well told.&amp;nbsp; A pair of simultaneous teleportation mishaps in each universe causes the realities to begin merging.&amp;nbsp; As characters (kharacters?) begin popping up in the wrong worlds, contaminated by a mysterious Kombat Rage, unlikely combatants are pitted against each other.&amp;nbsp; As the mystery of the joined universes unfolds, former enemies must put aside their differences (and their all-encompassing Kombat Rage) to join forces against Dark Khan; a new threat formed by the union of Mortal Kombat&amp;rsquo;s chief baddie, Shao Khan, and DC&amp;rsquo;s nihilistic demigod, Darkseid.&amp;nbsp; There are two different story modes; one from the point of view of each universe.&amp;nbsp; Both stories feature scripts from DC Comic writers, Justin Gray and Jimmy Palmiotti, and it shows.&amp;nbsp; Characters from both realities act exactly how you&amp;rsquo;d expect them to, and the two narratives have very different tones to them that fit their subject material perfectly.&amp;nbsp; There are even a few nods to hardcore (hardkore?) fans of each universe that illustrate the writers&amp;rsquo; affection for the source material.&amp;nbsp; Characters&amp;rsquo; voices aren&amp;rsquo;t at risk of winning any Oscars, but they&amp;rsquo;re serviceable, and generally fit the various heroes and villains.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1227636802bqoMmSGs4I.jpg&quot;&gt;&lt;img src=&quot;/contributed/1227636802bqoMmSGs4I.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Fans of old-school Mortal Kombat action will be delighted with the fighting engine in &lt;em&gt;Mortal Kombat vs. DC Universe&lt;/em&gt;. Gone are the weapons and multiple fighting styles from the last few iterations, as are the super-long chain combos, replaced with shorter chains that can be linked together with other attacks to form long juggle combos.&amp;nbsp; The quick, twitchy combat action found in &lt;em&gt;MK3&lt;/em&gt; is back, and for the first time in years, Mortal Kombat feels like Mortal Kombat again.&amp;nbsp; In addition to the standard four attack buttons, there&amp;rsquo;s also a block button, a throw button and a grapple button.&amp;nbsp; The throw simply hurls an opponent across the ring, but the grapple button initiates a new mini-game called Klose Kombat.&amp;nbsp; In this mode, the camera (kamera?) zooms in close for a cinematic view while the defender attempts to match the button presses of the aggressor before he can execute four attacks.&amp;nbsp; There is also a similar Freefall Kombat mode, which takes place while both combatants fall from one platform to another, trying to gain the upper hand before slamming to the ground, and a reenvisioned &amp;ldquo;Test Your Might&amp;rdquo; mode that amounts to a button mashing contest.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1227636850vWTibPpsk5.jpg&quot;&gt;&lt;img src=&quot;/contributed/1227636850vWTibPpsk5.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;As you fight, you&amp;rsquo;ll fill up two yellow bars under your health.&amp;nbsp; These Rage Meters not only represent the Kombat Rage that has everyone at each other&amp;rsquo;s throats, but they also give fighters two new options.&amp;nbsp; Defensively, you can use one full bar to auto-counter any single attack with a Kombo Breaker.&amp;nbsp; Alternately, you can use both full bars to enter Rage Mode, where your attacks are unblockable and you become unstoppable for a brief period.&amp;nbsp; These new wrinkles break up the pace of fights nicely, and add a new layer while not impinging on the core gameplay.&amp;nbsp; Classic moves like the leg sweep and uppercut are back, along with just about every special move from the history of MK.&amp;nbsp; Scorpion&amp;rsquo;s spear, Rayden&amp;rsquo;s lightning bolts and Liu Kang&amp;rsquo;s fireballs are all here, along with a new set of abilities wielded by DC&amp;rsquo;s warriors.&amp;nbsp; Anyone worried about how the powers and abilities of Superman, Batman, Wonder Woman and company would translate to an MK game should put their concerns aside.&amp;nbsp; Every character acts the way they should, and there&amp;rsquo;s a great sense of balance to the characters; no one fighter seems to have a noticeable advantage over anyone else.&amp;nbsp; On the PS3 controller, pulling off special moves and timing combos is significantly easier than on the 360, due to the superior D-Pad on Sony&amp;rsquo;s controller.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1227636865TVWmbIT6i3.jpg&quot;&gt;&lt;img src=&quot;/contributed/1227636865TVWmbIT6i3.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Since the series went 3D, Mortal Kombat hasn&amp;rsquo;t been known as a graphical powerhouse.&amp;nbsp; While this iteration may not have the same level of visual polish or technical artistry as a &lt;em&gt;SoulCalibur IV&lt;/em&gt;, it&amp;rsquo;s still a great looking game.&amp;nbsp; Character models are definitely the best we&amp;rsquo;ve seen in the series, and feature some striking textures and facial modeling.&amp;nbsp; This is a Mortal Kombat game we&amp;rsquo;re talking about, so animations tend to lean toward quick and jerky, but characters still feature plenty of smooth animations that play out great on-screen.&amp;nbsp; As fights progress, you&amp;rsquo;ll see fighters&amp;rsquo; models become increasingly scraped, bloodied and busted as they take more damage.&amp;nbsp; In most cases, this means black eyes, bruised faces and torn clothes (in female fighters&amp;rsquo; cases, strategically torn, if you know what I mean), but there are certain characters that take greater advantage of the damage modeling.&amp;nbsp; Hammer away at Scorpion long enough, for example, and you&amp;rsquo;ll see his facemask shatter, revealing his skeletal face below.&amp;nbsp; Many familiar MK fighting arenas make a return here, complete with destructible elements, and the addition of the DC license opens up the game to plenty of cool new locales, such as Superman&amp;rsquo;s Fortress of Solitude, the Batcave, and Oa, home planet of the Guardians of the Universe.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1227636909sUz1KrIrNv.jpg&quot;&gt;&lt;img src=&quot;/contributed/1227636909sUz1KrIrNv.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Perhaps the most disappointing aspect of &lt;em&gt;Mortal Kombat vs. DC Universe&lt;/em&gt; is the use of finishers.&amp;nbsp; Normally, the over-the-top violent Fatalities are one of the main reasons to be excited about an MK game.&amp;nbsp; This time, however, they have been largely toned down, and in some cases, replaced with Heroic Brutalities.&amp;nbsp; There are some interesting ones on both sides of the fence, like Superman pounding opponents into the ground and Sub-Zero's frozen body slam of death, but for the most part, the bloody, visceral thrill of Fatalities has been severely softened.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1227637413ywsnGpvhEo.jpg&quot;&gt;&lt;img src=&quot;/contributed/1227637413ywsnGpvhEo.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s obvious that Midway spent the bulk of its time with this game working on the fighting engine and visuals, because there are very few features to add to the game&amp;rsquo;s replayablility.&amp;nbsp; In addition to the two story modes, there is an arcade mode (which can be played with only DC characters, only MK characters, or a mix of the two), a practice mode, and a Kombo Challenge.&amp;nbsp; The Kombo Challenge mode tasks you with completing increasingly difficult juggle combos, which sounds like a good idea, except that the challenges are so incredibly difficult and frustrating that very few gamers will have the skill or patience to bother with it.&amp;nbsp; Other than the game&amp;rsquo;s three boss characters, there are no unlockable characters.&amp;nbsp; There are also no unlockable arenas, costumes, or even concept art (koncept art?).&amp;nbsp; This lack of goodies will make many long for the days of the Krypt, and its many unlockable bonuses, and a few incentives would have made for a more robust package overall.&amp;nbsp; Luckily, online play adds significant value, as the action is smooth, lag-free and a ton of fun.&amp;nbsp; Aside from passing the controller around in a group of friends, online is the best way to experience the game.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1227637479SvOg8DqNfh.jpg&quot;&gt;&lt;img src=&quot;/contributed/1227637479SvOg8DqNfh.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It may be a bit light on the gore and ultraviolence, but from a gameplay standpoint, &lt;em&gt;Mortal Kombat vs. DC Universe&lt;/em&gt; is easily the best game in the series since &lt;em&gt;MK3&lt;/em&gt;.&amp;nbsp; The addition of these seemingly ill-fitting characters has breathed new life into what was a dying franchise, and given a new, valid platform for some of the world&amp;rsquo;s most recognizable and beloved characters.&amp;nbsp; For fans of modern fighting games, &lt;em&gt;MKVDC&lt;/em&gt;&amp;rsquo;s action (action?) may seem a bit shallow, but for MK aficionados, it&amp;rsquo;s the game we&amp;rsquo;ve been waiting for since the days of the PS1.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1179941567uPH4QkIKnO.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1204908946PhJqwa60Wv.jpg&quot; height=&quot;35&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com/&quot;&gt;&lt;img src=&quot;/contributed/12049090913D6uenyIJz.jpg&quot; height=&quot;42&quot; alt=&quot;&quot; width=&quot;111&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;/contributed/1204909164Gepk74pXtB.jpg&quot; height=&quot;51&quot; alt=&quot;&quot; width=&quot;154&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related Articles:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sarah/news/article/new_mortal_kombat_vs_dc_universe_trailer/&quot;&gt;New Mortal Kombat vs. DC Universe Trailer&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/coop/news/article/mk_vs_dc_universe_uncensored_in_europe/&quot;&gt;MK vs. DC Universe Uncensored in Europe&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/veggie_jackson/news/article/what_s_up_with_noob_com_/&quot;&gt;What&amp;rsquo;s Up With Noob.com?&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;

</excerpt>
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  <teaser>Mortal Kombat is Finally Back</teaser>
  <title>Mortal Kombat vs. DC Universe - PlayStation 3</title>
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