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<article>
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  <body>&lt;p&gt;&lt;a href=&quot;http://s3.amazonaws.com/gamervision_production/1258576866mjxjuOY1XI.jpg&quot;&gt;&lt;img src=&quot;http://s3.amazonaws.com/gamervision_production/1258576866mjxjuOY1XI.jpg&quot; height=&quot;350&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In addition to NFL exclusivity, it seems that EA Sports has now cornered the market on college basketball games.&amp;nbsp; This time, though, it has nothing to do with shady deals that cut other publishers out of the picture.&amp;nbsp; Instead, EA has gained its college hoops monopoly by attrition.&amp;nbsp; Last year, 2K Sports opted not to produce a college basketball game, and despite rumors to the contrary, the same holds true for this year.&amp;nbsp; With the College Hoops series out of the way, EA is the only player left on the court.&amp;nbsp; While this is made evident by &lt;i&gt;NCAA Basketball 10&lt;/i&gt;&amp;rsquo;s lack of innovation, EA has still crafted a mostly enjoyable, if flawed, college basketball experience.&lt;/p&gt;
&lt;p&gt;Ostensibly, &lt;i&gt;NCAA Basketball 10&lt;/i&gt; isn&amp;rsquo;t much different than last year&amp;rsquo;s model.&amp;nbsp; With a few exceptions, the control scheme hasn&amp;lsquo;t changed much from &lt;i&gt;09&lt;/i&gt;.&amp;nbsp; The new controls include a freestyle passing mechanic that allows players to pass one way while moving another by holding the left trigger and flicking the right analog stick.&amp;nbsp; It&amp;rsquo;s a little tough to master, but skilled players will be able to utilize it for some dazzling assists that can seriously demoralize opponents.&amp;nbsp; The game also provides more opportunities to control players off the ball, including off-ball switches and the ability to control pass recipients before they receive a pass.&amp;nbsp; Minor changes to the dribbling system have been made, making it easier to perform go moves, crossovers and stepbacks, and a &amp;ldquo;Size-up&amp;rdquo; move has been added.&amp;nbsp; This is accomplished by holding the right trigger while facing up an opponent on the outside, and is supposed to make players&amp;rsquo; dribble moves more effective.&amp;nbsp; In all the times I&amp;rsquo;ve used the move, however, it has never helped me to penetrate the defense or gain separation from my defender, and only served to kill clock.&amp;nbsp; Perhaps the biggest change to the game&amp;rsquo;s mechanics is the new focus on momentum.&amp;nbsp; Players now do a much better job of maintaining momentum when receiving passes, leading to a more fluid experience and more realistic full-court offenses.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://s3.amazonaws.com/gamervision_production/1258576997uafTzlJaqu.jpg&quot;&gt;&lt;img src=&quot;http://s3.amazonaws.com/gamervision_production/1258576997uafTzlJaqu.jpg&quot; height=&quot;350&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Other than these few new additions, the core basketball experience is very similar to last year, and therefore, very similar to NBA Live.&amp;nbsp; Sadly, many of last year&amp;rsquo;s flaws are still present, and, in some cases, even more prevalent.&amp;nbsp; Last year, the issue of players stepping out of bounds with the ball was a minor one that only popped up occasionally.&amp;nbsp; This year, players will frequently run out for no good reason, or even stand out of bounds as they receive passes.&amp;nbsp; The same holds true for backcourt violations, which occur far too frequently.&amp;nbsp; Other AI problems are more in line with what we&amp;rsquo;ve grown used to from the series; ball-handlers ignoring defenders as they steal balls, wide-open, streaking offensive players refusing to continue towards the basket on breakaways, and incessant late-game fouling in situations where the team isn&amp;rsquo;t helped by them.&amp;nbsp; The latter problem is just as annoying as it ever was, and the fact that EA still hasn&amp;rsquo;t fixed this problem is ridiculous.&amp;nbsp; Many players complain about the responsiveness of EA&amp;rsquo;s basketball games, and this game will do nothing to convince the critics otherwise.&amp;nbsp; Especially in the low post, players feel sluggish and unresponsive, and don&amp;rsquo;t move as fluidly or quickly as they should with the ball.&amp;nbsp; Most infuriatingly, low post players will occasionally simply ignore commands completely, because the computer AI has decided that they are in a preset animation.&amp;nbsp; There are also some instances where players will lose control of the ball for seemingly no reason, again, usually in the low-post.&amp;nbsp; In general, play under the basket is disappointing and less realistic than the guard play.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;NCAA Basketball 10&lt;/i&gt; offers a new strategic element that is distinct to college basketball, the motion offense.&amp;nbsp; In addition to an ideal team tempo, each team has a default motion offense.&amp;nbsp; A quick tap of the left bumper will set your teammates in motion to free up shooters and create space on the court.&amp;nbsp; Holding down the bumper will bring up a menu of different offenses that can be run.&amp;nbsp; Learning your team&amp;rsquo;s offense and how to execute it is vital to success in the game, but the only tutorial for these offenses comes in the form of a video presentation buy Villanova coach Jay Wright.&amp;nbsp; The video does a poor job of explaining the offenses, and non-basketball experts will likely have to practice them quite a bit to get them down, or research them on the internet to learn their intricacies.&amp;nbsp; The game really should have done a better job of teaching players to run the motion offense, and its failure to do so hurts its accessibility.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://s3.amazonaws.com/gamervision_production/1258576821i8GlKhBi3I.jpg1&quot;&gt;&lt;img src=&quot;http://s3.amazonaws.com/gamervision_production/1258576821i8GlKhBi3I.jpg&quot; height=&quot;350&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;NCAA Basketball 10&lt;/i&gt; represents only an incremental improvement in graphics over its predecessor, but its overall visual presentation is boosted by the dual broadcast integration.&amp;nbsp; For the first time, in-game versions of two different television networks are responsible for presenting games.&amp;nbsp; On-screen graphics from both CBS and ESPN will show up, and each network&amp;rsquo;s music and broadcast format are recreated perfectly.&amp;nbsp; Likewise, the game features two sets of announcers; CBS&amp;rsquo; Gus Johnson and Bill Raftery, and ESPN&amp;rsquo;s Brad Nessler an Dick Vitale.&amp;nbsp; While the visual presentation is excellent, potentially convincing casual observers that they are watching a real game, the announcers are extremely repetitive. It almost seems like EA used the same amount of phrases from last year&amp;rsquo;s game, but split them between two broadcast teams, resulting in a significantly less robust array of phrases for each.&amp;nbsp; It&amp;rsquo;s a real shame that such excellent broadcast graphics are somewhat negated by constant recurring lines of play-by-play dialogue.&amp;nbsp; On the court, the action looks a whole lot like last year&amp;rsquo;s. There are a few new animations, like shooters tumbling to the ground after certain lay-ups in heavy traffic, and the new momentum system looks good in motion, but for the most part, it&amp;rsquo;s not much of a change.&amp;nbsp;&amp;nbsp; At least the crowd looks nice.&lt;/p&gt;
&lt;p&gt;Where &lt;i&gt;NCAA Basketball 10&lt;/i&gt; feels thinnest is in its game modes.&amp;nbsp; There&amp;rsquo;s &amp;ldquo;Play Now,&amp;rdquo; which lets you play now, a dynasty mode of up to 10 years, and a Tournament mode.&amp;nbsp; Dynasty mode presents a full-featured college program, complete with high school recruiting, injuries, and underclassmen leaving for the NBA.&amp;nbsp; In Tournament mode, up to 64 players can take the team of their choice through the NCAA Tournament or any of five different preseason tournaments.&amp;nbsp; This is probably the most fun to play, just as March Madness is far more fun to watch than the regular season.&amp;nbsp; Inexplicably, the mode has no online functionality, meaning that you&amp;rsquo;ll need to play with those 63 friends on your couch, which could get crowded depending on the size of your couch&amp;hellip;and your friends.&amp;nbsp; Online, the options are even fewer.&amp;nbsp; There&amp;rsquo;s the self-explanatory Quick Play, custom ranked and unranked matches, and Rival Challenge, which will automatically set players up against a player using a rival team.&amp;nbsp; That&amp;rsquo;s it.&amp;nbsp; The lack of any sort of online league, pretty much a standard for sports games at this point, seriously hurts the game&amp;rsquo;s value.&amp;nbsp; All of the modes are supported by the game&amp;rsquo;s Dynamic Updates, which keep player and team stats accurate throughout the season.&amp;nbsp; As of the writing of this review (lauch day), the Dynamic Updates are not yet working, but if they&amp;#39;re are anything like the system that&lt;i&gt; NBA Live 09&lt;/i&gt; used, though, it should be a great benefit to the game.&amp;nbsp; Players who use high-level teams like North Carolina, Kentucky, and Duke will notice that their crowds become extremely vocal, often shaking the arena and the screen.&amp;nbsp; This is part of &lt;i&gt;NCAA Basketball 10&lt;/i&gt;&amp;rsquo;s &amp;ldquo;Top 25 Toughest Places to Play&amp;rdquo; system, which makes certain home courts more hostile to opponents than others.&amp;nbsp; The system helps give games that &amp;ldquo;college&amp;rdquo; feel, but doesn&amp;rsquo;t impact gameplay too much.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://s3.amazonaws.com/gamervision_production/1258576777p0WKzkLzPu.jpg&quot;&gt;&lt;img src=&quot;http://s3.amazonaws.com/gamervision_production/1258576777p0WKzkLzPu.jpg&quot; height=&quot;350&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;NCAA Basketball 10&lt;/i&gt; is a satisfactory college basketball game, but its AI and gameplay issues keep it from being a standout, the lack of game modes keep it from being a great value for the money, and the absence of any &amp;ldquo;hook&amp;rdquo; to catch fans&amp;rsquo; attention may make it a financial failure.&amp;nbsp; There are some new features in that may convince hardcore hoops fans to pick it up, but for casual players, it&amp;rsquo;s just not different enough from last year&amp;rsquo;s offering.&amp;nbsp; Like in any sports game, the presence of competition in the genre helps make games better.&amp;nbsp; Without it, publishers are more content to rest on their laurels and offer incremental updates that don&amp;rsquo;t innovate or improve the games enough.&amp;nbsp; This is only the second year that EA has run unopposed in the genre, so the game is still decent, but it&amp;rsquo;s already starting to slip, and if no one steps up to compete with EA, I fear for next year&amp;rsquo;s college hoops game.&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer" nil="true"></comment-counter>
  <created-at type="datetime">2009-11-18T16:10:47-05:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;a href=&quot;http://s3.amazonaws.com/gamervision_production/1258576866mjxjuOY1XI.jpg&quot;&gt;&lt;img src=&quot;http://s3.amazonaws.com/gamervision_production/1258576866mjxjuOY1XI.jpg&quot; height=&quot;350&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In addition to NFL exclusivity, it seems that EA Sports has now cornered the market on college basketball games.&amp;nbsp; This time, though, it has nothing to do with shady deals that cut other publishers out of the picture.&amp;nbsp; Instead, EA has gained its college hoops monopoly by attrition.&amp;nbsp; Last year, 2K Sports opted not to produce a college basketball game, and despite rumors to the contrary, the same holds true for this year.&amp;nbsp; With the College Hoops series out of the way, EA is the only player left on the court.&amp;nbsp; While this is made evident by &lt;i&gt;NCAA Basketball 10&lt;/i&gt;&amp;rsquo;s lack of innovation, EA has still crafted a mostly enjoyable, if flawed, college basketball experience.&lt;/p&gt;
&lt;p&gt;Ostensibly, &lt;i&gt;NCAA Basketball 10&lt;/i&gt; isn&amp;rsquo;t much different than last year&amp;rsquo;s model.&amp;nbsp; With a few exceptions, the control scheme hasn&amp;lsquo;t changed much from &lt;i&gt;09&lt;/i&gt;.&amp;nbsp; The new controls include a freestyle passing mechanic that allows players to pass one way while moving another by holding the left trigger and flicking the right analog stick.&amp;nbsp; It&amp;rsquo;s a little tough to master, but skilled players will be able to utilize it for some dazzling assists that can seriously demoralize opponents.&amp;nbsp; The game also provides more opportunities to control players off the ball, including off-ball switches and the ability to control pass recipients before they receive a pass.&amp;nbsp; Minor changes to the dribbling system have been made, making it easier to perform go moves, crossovers and stepbacks, and a &amp;ldquo;Size-up&amp;rdquo; move has been added.&amp;nbsp; This is accomplished by holding the right trigger while facing up an opponent on the outside, and is supposed to make players&amp;rsquo; dribble moves more effective.&amp;nbsp; In all the times I&amp;rsquo;ve used the move, however, it has never helped me to penetrate the defense or gain separation from my defender, and only served to kill clock.&amp;nbsp; Perhaps the biggest change to the game&amp;rsquo;s mechanics is the new focus on momentum.&amp;nbsp; Players now do a much better job of maintaining momentum when receiving passes, leading to a more fluid experience and more realistic full-court offenses.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://s3.amazonaws.com/gamervision_production/1258576997uafTzlJaqu.jpg&quot;&gt;&lt;img src=&quot;http://s3.amazonaws.com/gamervision_production/1258576997uafTzlJaqu.jpg&quot; height=&quot;350&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Other than these few new additions, the core basketball experience is very similar to last year, and therefore, very similar to NBA Live.&amp;nbsp; Sadly, many of last year&amp;rsquo;s flaws are still present, and, in some cases, even more prevalent.&amp;nbsp; Last year, the issue of players stepping out of bounds with the ball was a minor one that only popped up occasionally.&amp;nbsp; This year, players will frequently run out for no good reason, or even stand out of bounds as they receive passes.&amp;nbsp; The same holds true for backcourt violations, which occur far too frequently.&amp;nbsp; Other AI problems are more in line with what we&amp;rsquo;ve grown used to from the series; ball-handlers ignoring defenders as they steal balls, wide-open, streaking offensive players refusing to continue towards the basket on breakaways, and incessant late-game fouling in situations where the team isn&amp;rsquo;t helped by them.&amp;nbsp; The latter problem is just as annoying as it ever was, and the fact that EA still hasn&amp;rsquo;t fixed this problem is ridiculous.&amp;nbsp; Many players complain about the responsiveness of EA&amp;rsquo;s basketball games, and this game will do nothing to convince the critics otherwise.&amp;nbsp; Especially in the low post, players feel sluggish and unresponsive, and don&amp;rsquo;t move as fluidly or quickly as they should with the ball.&amp;nbsp; Most infuriatingly, low post players will occasionally simply ignore commands completely, because the computer AI has decided that they are in a preset animation.&amp;nbsp; There are also some instances where players will lose control of the ball for seemingly no reason, again, usually in the low-post.&amp;nbsp; In general, play under the basket is disappointing and less realistic than the guard play.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;NCAA Basketball 10&lt;/i&gt; offers a new strategic element that is distinct to college basketball, the motion offense.&amp;nbsp; In addition to an ideal team tempo, each team has a default motion offense.&amp;nbsp; A quick tap of the left bumper will set your teammates in motion to free up shooters and create space on the court.&amp;nbsp; Holding down the bumper will bring up a menu of different offenses that can be run.&amp;nbsp; Learning your team&amp;rsquo;s offense and how to execute it is vital to success in the game, but the only tutorial for these offenses comes in the form of a video presentation buy Villanova coach Jay Wright.&amp;nbsp; The video does a poor job of explaining the offenses, and non-basketball experts will likely have to practice them quite a bit to get them down, or research them on the internet to learn their intricacies.&amp;nbsp; The game really should have done a better job of teaching players to run the motion offense, and its failure to do so hurts its accessibility.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://s3.amazonaws.com/gamervision_production/1258576821i8GlKhBi3I.jpg1&quot;&gt;&lt;img src=&quot;http://s3.amazonaws.com/gamervision_production/1258576821i8GlKhBi3I.jpg&quot; height=&quot;350&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;NCAA Basketball 10&lt;/i&gt; represents only an incremental improvement in graphics over its predecessor, but its overall visual presentation is boosted by the dual broadcast integration.&amp;nbsp; For the first time, in-game versions of two different television networks are responsible for presenting games.&amp;nbsp; On-screen graphics from both CBS and ESPN will show up, and each network&amp;rsquo;s music and broadcast format are recreated perfectly.&amp;nbsp; Likewise, the game features two sets of announcers; CBS&amp;rsquo; Gus Johnson and Bill Raftery, and ESPN&amp;rsquo;s Brad Nessler an Dick Vitale.&amp;nbsp; While the visual presentation is excellent, potentially convincing casual observers that they are watching a real game, the announcers are extremely repetitive. It almost seems like EA used the same amount of phrases from last year&amp;rsquo;s game, but split them between two broadcast teams, resulting in a significantly less robust array of phrases for each.&amp;nbsp; It&amp;rsquo;s a real shame that such excellent broadcast graphics are somewhat negated by constant recurring lines of play-by-play dialogue.&amp;nbsp; On the court, the action looks a whole lot like last year&amp;rsquo;s. There are a few new animations, like shooters tumbling to the ground after certain lay-ups in heavy traffic, and the new momentum system looks good in motion, but for the most part, it&amp;rsquo;s not much of a change.&amp;nbsp;&amp;nbsp; At least the crowd looks nice.&lt;/p&gt;
&lt;p&gt;Where &lt;i&gt;NCAA Basketball 10&lt;/i&gt; feels thinnest is in its game modes.&amp;nbsp; There&amp;rsquo;s &amp;ldquo;Play Now,&amp;rdquo; which lets you play now, a dynasty mode of up to 10 years, and a Tournament mode.&amp;nbsp; Dynasty mode presents a full-featured college program, complete with high school recruiting, injuries, and underclassmen leaving for the NBA.&amp;nbsp; In Tournament mode, up to 64 players can take the team of their choice through the NCAA Tournament or any of five different preseason tournaments.&amp;nbsp; This is probably the most fun to play, just as March Madness is far more fun to watch than the regular season.&amp;nbsp; Inexplicably, the mode has no online functionality, meaning that you&amp;rsquo;ll need to play with those 63 friends on your couch, which could get crowded depending on the size of your couch&amp;hellip;and your friends.&amp;nbsp; Online, the options are even fewer.&amp;nbsp; There&amp;rsquo;s the self-explanatory Quick Play, custom ranked and unranked matches, and Rival Challenge, which will automatically set players up against a player using a rival team.&amp;nbsp; That&amp;rsquo;s it.&amp;nbsp; The lack of any sort of online league, pretty much a standard for sports games at this point, seriously hurts the game&amp;rsquo;s value.&amp;nbsp; All of the modes are supported by the game&amp;rsquo;s Dynamic Updates, which keep player and team stats accurate throughout the season.&amp;nbsp; As of the writing of this review (lauch day), the Dynamic Updates are not yet working, but if they're are anything like the system that &lt;i&gt;NBA Live 09&lt;/i&gt; used, though, it should be a great benefit to the game.&amp;nbsp; Players who use high-level teams like North Carolina, Kentucky, and Duke will notice that their crowds become extremely vocal, often shaking the arena and the screen.&amp;nbsp; This is part of &lt;i&gt;NCAA Basketball 10&lt;/i&gt;&amp;rsquo;s &amp;ldquo;Top 25 Toughest Places to Play&amp;rdquo; system, which makes certain home courts more hostile to opponents than others.&amp;nbsp; The system helps give games that &amp;ldquo;college&amp;rdquo; feel, but doesn&amp;rsquo;t impact gameplay too much.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://s3.amazonaws.com/gamervision_production/1258576777p0WKzkLzPu.jpg&quot;&gt;&lt;img src=&quot;http://s3.amazonaws.com/gamervision_production/1258576777p0WKzkLzPu.jpg&quot; height=&quot;350&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;NCAA Basketball 10&lt;/i&gt; is a satisfactory college basketball game, but its AI and gameplay issues keep it from being a standout, the lack of game modes keep it from being a great value for the money, and the absence of any &amp;ldquo;hook&amp;rdquo; to catch fans&amp;rsquo; attention may make it a financial failure.&amp;nbsp; There are some new features in that may convince hardcore hoops fans to pick it up, but for casual players, it&amp;rsquo;s just not different enough from last year&amp;rsquo;s offering.&amp;nbsp; Like in any sports game, the presence of competition in the genre helps make games better.&amp;nbsp; Without it, publishers are more content to rest on their laurels and offer incremental updates that don&amp;rsquo;t innovate or improve the games enough.&amp;nbsp; This is only the second year that EA has run unopposed in the genre, so the game is still decent, but it&amp;rsquo;s already starting to slip, and if no one steps up to compete with EA, I fear for next year&amp;rsquo;s college hoops game.&lt;/p&gt;

</excerpt>
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  <state>published</state>
  <teaser>Not Quite a P-T-P-er</teaser>
  <title>NCAA Basketball 10 - Xbox 360</title>
  <updated-at type="datetime">2009-11-18T16:10:47-05:00</updated-at>
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