<?xml version="1.0" encoding="UTF-8"?>
<article>
  <active type="boolean">true</active>
  <body>&lt;p&gt;&lt;strong&gt;Game: Ninja Gaiden II&lt;br /&gt;Genre: Action&lt;br /&gt;Platforms: Xbox 360&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;/contributed/1213642716Xxv5Jme7p4.jpg&quot; height=&quot;440&quot; alt=&quot;&quot; width=&quot;311&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;In 2004, Tecmo released &lt;em&gt;Ninja Gaiden&lt;/em&gt; for the Xbox, a slick, lightning-fast action game that kept intact the soul of the NES original while successfully updating the visuals, gameplay and presentation.&amp;nbsp; It also presented one of gaming&amp;rsquo;s most challenging and satisfying titles, frustrating and bewildering even the most hardcore of gamers.&amp;nbsp; After two semi-remakes in &lt;em&gt;Ninja Gaiden Black&lt;/em&gt; and &lt;em&gt;Ninja Gaiden Sigma&lt;/em&gt;, Tecmo has finally created a proper sequel.&amp;nbsp; While it offers just as much high-speed action and style as it predecessor, its failure to innovate keeps it from being anything more than a solid action title.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1213642687Yy5WLrnDYj.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Ninja Gaiden&lt;/em&gt; is all about action.&amp;nbsp; Despite the fact that ninjas are traditionally thought of as stealthy assassins who operate unseen in the dark, the game&amp;rsquo;s protagonist, Ryu Hayabusa, fights right out in the open, never giving much thought to secrecy.&amp;nbsp; In fact, the entirety of the game consists of a very linear series of frenzied melee battles against hordes of insane ninja assailants and nightmarish level bosses.&amp;nbsp;&amp;nbsp; And there&amp;rsquo;s nothing subtle about the combat.&amp;nbsp; With each swing of your blade, arms, legs and even heads fly off of your opponents in an orgiastic bloodbath fit for the Kill Bill movies.&amp;nbsp; Your enemies will give as good as they get, however, as even a small group of assailants can take you down quickly if you don&amp;rsquo;t properly defend yourself.&amp;nbsp; There&amp;rsquo;s a skeleton of a plot that runs through the game, but even with gorgeous, in-engine cut scenes, you&amp;rsquo;ll barely notice it.&amp;nbsp; &lt;em&gt;Prince of Persia&lt;/em&gt;-style wall-running and wall-jumping are present here as well, though they rarely provide any real challenge.&amp;nbsp; For the most part, this game is about dispatching enemies efficiently and quickly while trying not to get killed.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1213643015gB4tTWQRho.jpg&quot; height=&quot;280&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Combat controls are simple; X does normal attacks and Y performs strong attacks.&amp;nbsp; These two can be used in conjunction with the left analog stick in almost any imaginable order to create different combos.&amp;nbsp; While there are only two attack buttons, there are a ton of ways to rid yourself of those pesky Spider-Clan ninjas, determined by button combos along with your position and your enemy&amp;rsquo;s position.&amp;nbsp; The B button allows you to perform range attacks, fist with shuriken, and later with other weapons like exploding darts and longbow.&amp;nbsp; Adding these into the mix gives the game a &lt;em&gt;Devil May Cry&lt;/em&gt; feeling that allows you to be creative and flashy with your many executions.&amp;nbsp; Just as you can get new projectile weapons, you&amp;rsquo;ll also find new deadly handheld weapons as you progress through the game.&amp;nbsp; From swords to staffs to scythes and flails, each has its own distinct set of attacks, and each is upgradeable.&amp;nbsp; You&amp;rsquo;ll also have access to magic powers known as Ninpo magic.&amp;nbsp; These spells are powerful elemental attacks that require Ninpo energy to be used.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1213643131dnTBhk3HNX.jpg&quot; height=&quot;280&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Of course, everything I&amp;rsquo;ve said so far could be said about the previous Gaiden game.&amp;nbsp; So what&amp;rsquo;s different this time around?&amp;nbsp; Well, first off, the difficulty has been tuned down a notch, allowing for a more inclusive game (read: you can play it and probably even beat it and still sleep occasionally).&amp;nbsp; This has been accomplished by toning down enemy endurance (especially on bosses) and providing a health meter that refills between battles.&amp;nbsp; There have also been some improvements to the control scheme that help you along your bloody way, such as a new d-pad-controlled weapon selection screen, a newly mapped button for opening doors and treasure chests (Left Bumper), and a modified &amp;ldquo;Ultimate Attack&amp;rdquo; mechanic that no longer requires you to use nearby health and Ninpo orbs.&amp;nbsp; In addition, the defensive roll has been replaced with a dash move that can be used to reposition yourself behind unsuspecting enemies.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1213643075byZ3s183l2.jpg&quot; height=&quot;280&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;While these minor improvements are welcome, they don&amp;rsquo;t really change the game in any significant way.&amp;nbsp; In fact, many of the Xbox title&amp;rsquo;s problems are still on display in this next-gen version.&amp;nbsp; Serious camera issues abound, especially when Ryu crosses bridges or goes into the game&amp;rsquo;s smaller rooms.&amp;nbsp; Invisible walls are ubiquitous as well, and while the constant splatter of enemy blood is usually beautifully disgusting, when it splatters on non-objects like open doorways, it can be jarring.&amp;nbsp; In addition, the game is set by default to autosave every time you find a save totem.&amp;nbsp; While it&amp;rsquo;s easy enough to change this option, the game never tells you that the option exists.&amp;nbsp; Leaving autosave on can seriously screw you late in the game, where you could find yourself severely underpowered , facing insurmountable odds with no way to go back to a previous save.&amp;nbsp; It&amp;rsquo;s a minor flaw, but one that should have been addressed.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1213642939cMopysCIQx.jpg&quot; height=&quot;280&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Graphically, &lt;em&gt;Ninja Gaiden II &lt;/em&gt;represents a massive step forward for the series.&amp;nbsp; While there are a few low-res texture and clipping issues, overall, the game is simply gorgeous.&amp;nbsp; Ryu looks fantastic, and animates extremely well.&amp;nbsp; Enemy combatants are impressive as well, though it can be tough to distinguish them from Ryu at times.&amp;nbsp; Enemy character designs are unique and intimidating, continuing the tradition of the series.&amp;nbsp; Al of these excellent characters exist in a world that&amp;rsquo;s rendered so beautifully that you&amp;rsquo;ll curse the problematic camera&amp;nbsp; for not giving you a better view of your surroundings.&amp;nbsp; Another hallmark of the series is the epic soundtrack, and &lt;em&gt;NGII&lt;/em&gt; doesn&amp;rsquo;t disappoint in this respect, either.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1213642968dI3FqeJQ0J.jpg&quot; height=&quot;280&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Ninja Gaiden II&lt;/em&gt; is essentially a much prettier version of &lt;em&gt;Ninja Gaiden&lt;/em&gt; with a few tweaks and a slightly less punishing challenge level (at least on the normal difficulty levels &amp;ndash; there are two unlockable difficulties that give me nightmares).&amp;nbsp; For fans of the original, there&amp;rsquo;s nothing here to prevent you from loving this one as well.&amp;nbsp; For fans of other actions series like &lt;em&gt;Devil May Cry &lt;/em&gt;or &lt;em&gt;Heavenly Sword&lt;/em&gt;, you owe it to yourself to jump on board with what is likely the tightest, most polished game in the genre.&amp;nbsp; It&amp;rsquo;s fast, bloody fun that&amp;rsquo;s easy to pick up and play, but nearly impossible to master.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img.photobucket.com/albums/v54/Sararri411/buyit.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com&quot;&gt;&lt;img src=&quot;/contributed/12049090913D6uenyIJz.jpg&quot; height=&quot;42&quot; alt=&quot;&quot; width=&quot;111&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;/contributed/1204909164Gepk74pXtB.jpg&quot; height=&quot;51&quot; alt=&quot;&quot; width=&quot;154&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related Articles:&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/veggie_jackson/reviews/article/ninja_gaiden_dragon_sword_ds&quot;&gt;Ninja Gaiden Dragon Sword Review&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/coop/news/article/tomonobu_itagaki_quits_team_ninja_sues_tecmo&quot;&gt;Tomonobu Itagaki Quits Team Ninja, Sues Konami&amp;nbsp;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/00_19/reviews/article/lego_indiana_jones_xbox_360&quot;&gt;Lego Indiana Jones Review&lt;/a&gt;&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer">1</comment-counter>
  <created-at type="datetime">2008-06-16T15:25:13-04:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;strong&gt;Game: Ninja Gaiden II&lt;br /&gt;
Genre: Action&lt;br /&gt;
Platforms: Xbox 360&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;/contributed/1213642716Xxv5Jme7p4.jpg&quot; height=&quot;440&quot; alt=&quot;&quot; width=&quot;311&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
In 2004, Tecmo released &lt;em&gt;Ninja Gaiden&lt;/em&gt; for the Xbox, a slick, lightning-fast action game that kept intact the soul of the NES original while successfully updating the visuals, gameplay and presentation.&amp;nbsp; It also presented one of gaming&amp;rsquo;s most challenging and satisfying titles, frustrating and bewildering even the most hardcore of gamers.&amp;nbsp; After two semi-remakes in &lt;em&gt;Ninja Gaiden Black&lt;/em&gt; and &lt;em&gt;Ninja Gaiden Sigma&lt;/em&gt;, Tecmo has finally created a proper sequel.&amp;nbsp; While it offers just as much high-speed action and style as it predecessor, its failure to innovate keeps it from being anything more than a solid action title.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1213642687Yy5WLrnDYj.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Ninja Gaiden&lt;/em&gt; is all about action.&amp;nbsp; Despite the fact that ninjas are traditionally thought of as stealthy assassins who operate unseen in the dark, the game&amp;rsquo;s protagonist, Ryu Hayabusa, fights right out in the open, never giving much thought to secrecy.&amp;nbsp; In fact, the entirety of the game consists of a very linear series of frenzied melee battles against hordes of insane ninja assailants and nightmarish level bosses.&amp;nbsp;&amp;nbsp; And there&amp;rsquo;s nothing subtle about the combat.&amp;nbsp; With each swing of your blade, arms, legs and even heads fly off of your opponents in an orgiastic bloodbath fit for the Kill Bill movies.&amp;nbsp; Your enemies will give as good as they get, however, as even a small group of assailants can take you down quickly if you don&amp;rsquo;t properly defend yourself.&amp;nbsp; There&amp;rsquo;s a skeleton of a plot that runs through the game, but even with gorgeous, in-engine cut scenes, you&amp;rsquo;ll barely notice it.&amp;nbsp; &lt;em&gt;Prince of Persia&lt;/em&gt;-style wall-running and wall-jumping are present here as well, though they rarely provide any real challenge.&amp;nbsp; For the most part, this game is about dispatching enemies efficiently and quickly while trying not to get killed.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1213643015gB4tTWQRho.jpg&quot; height=&quot;280&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Combat controls are simple; X does normal attacks and Y performs strong attacks.&amp;nbsp; These two can be used in conjunction with the left analog stick in almost any imaginable order to create different combos.&amp;nbsp; While there are only two attack buttons, there are a ton of ways to rid yourself of those pesky Spider-Clan ninjas, determined by button combos along with your position and your enemy&amp;rsquo;s position.&amp;nbsp; The B button allows you to perform range attacks, fist with shuriken, and later with other weapons like exploding darts and longbow.&amp;nbsp; Adding these into the mix gives the game a &lt;em&gt;Devil May Cry&lt;/em&gt; feeling that allows you to be creative and flashy with your many executions.&amp;nbsp; Just as you can get new projectile weapons, you&amp;rsquo;ll also find new deadly handheld weapons as you progress through the game.&amp;nbsp; From swords to staffs to scythes and flails, each has its own distinct set of attacks, and each is upgradeable.&amp;nbsp; You&amp;rsquo;ll also have access to magic powers known as Ninpo magic.&amp;nbsp; These spells are powerful elemental attacks that require Ninpo energy to be used.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1213643131dnTBhk3HNX.jpg&quot; height=&quot;280&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Of course, everything I&amp;rsquo;ve said so far could be said about the previous Gaiden game.&amp;nbsp; So what&amp;rsquo;s different this time around?&amp;nbsp; Well, first off, the difficulty has been tuned down a notch, allowing for a more inclusive game (read: you can play it and probably even beat it and still sleep occasionally).&amp;nbsp; This has been accomplished by toning down enemy endurance (especially on bosses) and providing a health meter that refills between battles.&amp;nbsp; There have also been some improvements to the control scheme that help you along your bloody way, such as a new d-pad-controlled weapon selection screen, a newly mapped button for opening doors and treasure chests (Left Bumper), and a modified &amp;ldquo;Ultimate Attack&amp;rdquo; mechanic that no longer requires you to use nearby health and Ninpo orbs.&amp;nbsp; In addition, the defensive roll has been replaced with a dash move that can be used to reposition yourself behind unsuspecting enemies.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1213643075byZ3s183l2.jpg&quot; height=&quot;280&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;While these minor improvements are welcome, they don&amp;rsquo;t really change the game in any significant way.&amp;nbsp; In fact, many of the Xbox title&amp;rsquo;s problems are still on display in this next-gen version.&amp;nbsp; Serious camera issues abound, especially when Ryu crosses bridges or goes into the game&amp;rsquo;s smaller rooms.&amp;nbsp; Invisible walls are ubiquitous as well, and while the constant splatter of enemy blood is usually beautifully disgusting, when it splatters on non-objects like open doorways, it can be jarring.&amp;nbsp; In addition, the game is set by default to autosave every time you find a save totem.&amp;nbsp; While it&amp;rsquo;s easy enough to change this option, the game never tells you that the option exists.&amp;nbsp; Leaving autosave on can seriously screw you late in the game, where you could find yourself severely underpowered , facing insurmountable odds with no way to go back to a previous save.&amp;nbsp; It&amp;rsquo;s a minor flaw, but one that should have been addressed.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1213642939cMopysCIQx.jpg&quot; height=&quot;280&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Graphically, &lt;em&gt;Ninja Gaiden II&lt;/em&gt; represents a massive step forward for the series.&amp;nbsp; While there are a few low-res texture and clipping issues, overall, the game is simply gorgeous.&amp;nbsp; Ryu looks fantastic, and animates extremely well.&amp;nbsp; Enemy combatants are impressive as well, though it can be tough to distinguish them from Ryu at times.&amp;nbsp; Enemy character designs are unique and intimidating, continuing the tradition of the series.&amp;nbsp; Al of these excellent characters exist in a world that&amp;rsquo;s rendered so beautifully that you&amp;rsquo;ll curse the problematic camera&amp;nbsp; for not giving you a better view of your surroundings.&amp;nbsp; Another hallmark of the series is the epic soundtrack, and &lt;em&gt;NGII&lt;/em&gt; doesn&amp;rsquo;t disappoint in this respect, either.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1213642968dI3FqeJQ0J.jpg&quot; height=&quot;280&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Ninja Gaiden II&lt;/em&gt; is essentially a much prettier version of &lt;em&gt;Ninja Gaiden&lt;/em&gt; with a few tweaks and a slightly less punishing challenge level (at least on the normal difficulty levels &amp;ndash; there are two unlockable difficulties that give me nightmares).&amp;nbsp; For fans of the original, there&amp;rsquo;s nothing here to prevent you from loving this one as well.&amp;nbsp; For fans of other actions series like &lt;em&gt;Devil May Cry&lt;/em&gt; or &lt;em&gt;Heavenly Sword&lt;/em&gt;, you owe it to yourself to jump on board with what is likely the tightest, most polished game in the genre.&amp;nbsp; It&amp;rsquo;s fast, bloody fun that&amp;rsquo;s easy to pick up and play, but nearly impossible to master.&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://img.photobucket.com/albums/v54/Sararri411/buyit.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com&quot;&gt;&lt;img src=&quot;/contributed/12049090913D6uenyIJz.jpg&quot; height=&quot;42&quot; alt=&quot;&quot; width=&quot;111&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;/contributed/1204909164Gepk74pXtB.jpg&quot; height=&quot;51&quot; alt=&quot;&quot; width=&quot;154&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related Articles:&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/veggie_jackson/reviews/article/ninja_gaiden_dragon_sword_ds&quot;&gt;Ninja Gaiden Dragon Sword Review&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/coop/news/article/tomonobu_itagaki_quits_team_ninja_sues_tecmo&quot;&gt;Tomonobu Itagaki Quits Team Ninja, Sues Konami&amp;nbsp;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/00_19/reviews/article/lego_indiana_jones_xbox_360&quot;&gt;Lego Indiana Jones Review&lt;/a&gt;&lt;/p&gt;

</excerpt>
  <game-id type="integer">8782</game-id>
  <game-suggestion-id type="integer" nil="true"></game-suggestion-id>
  <id type="integer">3937</id>
  <last-comment type="datetime">2008-06-17T03:58:19-04:00</last-comment>
  <platform-id type="integer">13</platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
  <promote type="boolean" nil="true"></promote>
  <published-at type="datetime">2008-06-16T15:25:13-04:00</published-at>
  <release-id type="integer">11516</release-id>
  <review-rating type="float">8.0</review-rating>
  <series-id type="integer" nil="true"></series-id>
  <slug>ninja_gaiden_ii_xbox_360</slug>
  <state>published</state>
  <teaser>More Of the Same, and That's Alright With Me.</teaser>
  <title>Ninja Gaiden II - Xbox 360</title>
  <updated-at type="datetime">2009-04-27T23:58:52-04:00</updated-at>
  <user-id type="integer">42</user-id>
  <video-token nil="true"></video-token>
</article>
