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  <body>&lt;p&gt;&lt;strong&gt;Name: Opoona&lt;br /&gt;Genre: RPG&lt;br /&gt;Platform: Wii&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1210794920GwsNEqSwmI.jpg&quot; height=&quot;440&quot; alt=&quot;&quot; width=&quot;313&quot; /&gt;&lt;br /&gt;&lt;br /&gt;As of yet, the Wii has not been known as an ideal platform for turn-based RPGs.&amp;nbsp; Other than &lt;em&gt;Baroque&lt;/em&gt; and &lt;em&gt;Paper Mario&lt;/em&gt;, there really haven&amp;rsquo;t been too many standout role-playing games for the console.&amp;nbsp; With &lt;em&gt;Opoona&lt;/em&gt;, Koei is hoping to remedy that situation.&amp;nbsp; With its mix of cutesy artistic style, charming original storyline, and old-school difficulty, &lt;em&gt;Opoona&lt;/em&gt; fills the gap, but may leave many gamers looking for something a bit more familiar.&lt;/p&gt;
&lt;p&gt;
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&lt;p&gt;&lt;em&gt;Opoona&lt;/em&gt; is a turn-based RPG set in a fictional future.&amp;nbsp; You play as the titular Opoona, a bald child from space who looks like a futuristic Eric Cartman by way of Fisher Price.&amp;nbsp; Like his sister Poleena and brother, Copoona (very original,) Opoona is a Tizian, meaning that he is silly looking, eternally happy, and possesses a Bonbon Crystal.&amp;nbsp; Bonbons are colored balls that float above the heads of Tizians and aid them in combat.&amp;nbsp; In fact, most of the combat you&amp;rsquo;ll experience revolves around these Bonbons, and learning to control them is key to success.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1210794966xsA8u7mdaW.jpg&quot; height=&quot;363&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Opoona&lt;/em&gt; is structured similarly to most traditional RPGs, with turn-based combat.&amp;nbsp; Where it differs is in your attacks.&amp;nbsp; The Bonbon Crystal is used to attack by pulling back on the nunchuk&amp;rsquo;s analog stick.&amp;nbsp; The longer you pull back, the harder the throw, and thus the longer the recharge time for the next throw.&amp;nbsp; Simply holding straight back will work against early enemies, but soon you&amp;rsquo;ll need to master curveballs and underhand pitches in order to defeat enemies who are vulnerable to only these types of attacks.&amp;nbsp; In addition, the other characters who join your party each have their own uses for their Bonbons.&amp;nbsp; Add in Bonbon-based special attacks and upgradeable Bonbon accessories, and you&amp;rsquo;re looking at a surprisingly deep and challenging combat system, especially considering the game&amp;rsquo;s childlike tone.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1210795262YCdeZGywv6.jpg&quot; height=&quot;363&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Opoona&lt;/em&gt; clocks in at about 20-30 hours, depending on skill level and how much attention one pays to side quests.&amp;nbsp; During that time, you&amp;rsquo;ll be treated to a relatively interesting, if poorly translated, story.&amp;nbsp; Opoona and his family are on their way to a vacation to Landroll, a human colony planet, when their ship is attacked.&amp;nbsp; By way of escape pod, the three siblings crash land on Landroll, where they are rescued by the good people there, and immediately conscripted into their military for some reason.&amp;nbsp; From there, you&amp;rsquo;ll learn more about Landroll, Humanity, the Tizians and even your own role in the galaxy while trying to reunite your family.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1210795017RXvnPfRnUQ.jpg&quot; height=&quot;363&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s all very cute and fun, and never too serious or dark for kids to enjoy.&amp;nbsp; The problem is that Koei, a Japanese company who has never exactly specialized in English translations, has done a downright terrible job here.&amp;nbsp; Misspellings, grammatical missteps and syntax errors are rampant throughout the game.&amp;nbsp; In most cases, it&amp;rsquo;s an annoying cosmetic issue, but there are occasions where the poor translations affect the game itself.&amp;nbsp; Some of the decisions you make during the game have lasting effects, and the poor localization makes it nearly impossible to know which option it is you&amp;rsquo;re picking.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1210795037o2F2Z8chDp.jpg&quot; height=&quot;363&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Visually, &lt;em&gt;Opoona&lt;/em&gt; could easily be mistaken for a Gamecube title.&amp;nbsp; Every character in the game has a cartoony, almost toylike look and feel to them, and while they&amp;rsquo;re well designed, their poly counts and textures are disappointing.&amp;nbsp; Some of the futuristic environments you find yourself in are far better looking, though, with tons of little details that add to the fun, whimsical feel of Landroll.&amp;nbsp; It&amp;rsquo;s a good thing, too, because the layout of the various corridors and elevtors is so confusing and labyrinthine, you&amp;rsquo;ll be spending lots of time checking the environments out.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/12107951496FOF8YmNyC.jpg&quot; height=&quot;363&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Hitoshi Sakimoto, composer for &lt;em&gt;Final Fantasy XII&lt;/em&gt;, created the game&amp;rsquo;s soundtrack, and it&amp;rsquo;s just as epic and beautiful as you&amp;rsquo;d expect.&amp;nbsp; It&amp;rsquo;s a shame that the game&amp;rsquo;s sound effects don&amp;rsquo;t match up to the score&amp;rsquo;s level of quality.&amp;nbsp; Other than the Bonbon&amp;#39;s distinctive ound, they&amp;rsquo;re usually underwhelming, and occasionally nonexistent.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1210794987Z0lrOIz2kn.jpg&quot; height=&quot;363&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;It may not be for everyone, but for fans of old-school RPGs, especially those who are sick of spiky-haired, angstful teenaged protagonists, it&amp;rsquo;s well worth the $50 price tag.&amp;nbsp; It may not offer the visuals of a &lt;em&gt;Lost Odyssey&lt;/em&gt;, the epic scale of a &lt;em&gt;Final Fantasy XII&lt;/em&gt;, or the nostalgic glee of a &lt;em&gt;Dragon Warrior VII&lt;/em&gt;, but it&amp;rsquo;s a solid RPG with some unique gameplay mechanics, and a prime candidate for a franchise.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://img.photobucket.com/albums/v54/Sararri411/buyit.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;img src=&quot;/contributed/1204908946PhJqwa60Wv.jpg&quot; height=&quot;35&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com&quot;&gt;&lt;img src=&quot;/contributed/12049090913D6uenyIJz.jpg&quot; height=&quot;42&quot; alt=&quot;&quot; width=&quot;111&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;/contributed/1204909164Gepk74pXtB.jpg&quot; height=&quot;51&quot; alt=&quot;&quot; width=&quot;154&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;strong&gt;Related Articles: &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/coop/reviews/article/final_fantasy_crystal_chronicles_my_life_as_a_king_wiiware&quot;&gt;Final Fantasy Crystal Chronicles: My Life as a King &amp;ndash; Wiiware&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sarah/reviews/article/mario_kart_wii&quot;&gt;Mario Kart - Wii&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sarah/reviews/article/baroque_wii&quot;&gt;Baroque - Wii&lt;/a&gt;&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer">2</comment-counter>
  <created-at type="datetime">2008-05-19T15:01:27-04:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;strong&gt;Name: Opoona&lt;br /&gt;
Genre: RPG&lt;br /&gt;
Platform: Wii&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1210794920GwsNEqSwmI.jpg&quot; height=&quot;440&quot; alt=&quot;&quot; width=&quot;313&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
As of yet, the Wii has not been known as an ideal platform for turn-based RPGs.&amp;nbsp; Other than &lt;em&gt;Baroque&lt;/em&gt; and &lt;em&gt;Paper Mario&lt;/em&gt;, there really haven&amp;#8217;t been too many standout role-playing games for the console.&amp;nbsp; With &lt;em&gt;Opoona&lt;/em&gt;, Koei is hoping to remedy that situation.&amp;nbsp; With its mix of cutesy artistic style, charming original storyline, and old-school difficulty, &lt;em&gt;Opoona&lt;/em&gt; fills the gap, but may leave many gamers looking for something a bit more familiar.&lt;/p&gt;
&lt;p&gt;&lt;object height=&quot;380&quot; width=&quot;425&quot;&gt;&lt;param name=&quot;quality&quot; value=&quot;high&quot; /&gt;
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&lt;p&gt;&lt;em&gt;Opoona&lt;/em&gt; is a turn-based RPG set in a fictional future.&amp;nbsp; You play as the titular Opoona, a bald child from space who looks like a futuristic Eric Cartman by way of Fisher Price.&amp;nbsp; Like his sister Poleena and brother, Copoona (very original,) Opoona is a Tizian, meaning that he is silly looking, eternally happy, and possesses a Bonbon Crystal.&amp;nbsp; Bonbons are colored balls that float above the heads of Tizians and aid them in combat.&amp;nbsp; In fact, most of the combat you&amp;#8217;ll experience revolves around these Bonbons, and learning to control them is key to success.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1210794966xsA8u7mdaW.jpg&quot; height=&quot;363&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Opoona&lt;/em&gt; is structured similarly to most traditional RPGs, with turn-based combat.&amp;nbsp; Where it differs is in your attacks.&amp;nbsp; The Bonbon Crystal is used to attack by pulling back on the nunchuk&amp;#8217;s analog stick.&amp;nbsp; The longer you pull back, the harder the throw, and thus the longer the recharge time for the next throw.&amp;nbsp; Simply holding straight back will work against early enemies, but soon you&amp;#8217;ll need to master curveballs and underhand pitches in order to defeat enemies who are vulnerable to only these types of attacks.&amp;nbsp; In addition, the other characters who join your party each have their own uses for their Bonbons.&amp;nbsp; Add in Bonbon-based special attacks and upgradeable Bonbon accessories, and you&amp;#8217;re looking at a surprisingly deep and challenging combat system, especially considering the game&amp;#8217;s childlike tone.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1210795262YCdeZGywv6.jpg&quot; height=&quot;363&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Opoona&lt;/em&gt; clocks in at about 20-30 hours, depending on skill level and how much attention one pays to side quests.&amp;nbsp; During that time, you&amp;#8217;ll be treated to a relatively interesting, if poorly translated, story.&amp;nbsp; Opoona and his family are on their way to a vacation to Landroll, a human colony planet, when their ship is attacked.&amp;nbsp; By way of escape pod, the three siblings crash land on Landroll, where they are rescued by the good people there, and immediately conscripted into their military for some reason.&amp;nbsp; From there, you&amp;#8217;ll learn more about Landroll, Humanity, the Tizians and even your own role in the galaxy while trying to reunite your family.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1210795017RXvnPfRnUQ.jpg&quot; height=&quot;363&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s all very cute and fun, and never too serious or dark for kids to enjoy.&amp;nbsp; The problem is that Koei, a Japanese company who has never exactly specialized in English translations, has done a downright terrible job here.&amp;nbsp; Misspellings, grammatical missteps and syntax errors are rampant throughout the game.&amp;nbsp; In most cases, it&amp;#8217;s an annoying cosmetic issue, but there are occasions where the poor translations affect the game itself.&amp;nbsp; Some of the decisions you make during the game have lasting effects, and the poor localization makes it nearly impossible to know which option it is you&amp;#8217;re picking.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1210795037o2F2Z8chDp.jpg&quot; height=&quot;363&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Visually, &lt;em&gt;Opoona&lt;/em&gt; could easily be mistaken for a Gamecube title.&amp;nbsp; Every character in the game has a cartoony, almost toylike look and feel to them, and while they&amp;#8217;re well designed, their poly counts and textures are disappointing.&amp;nbsp; Some of the futuristic environments you find yourself in are far better looking, though, with tons of little details that add to the fun, whimsical feel of Landroll.&amp;nbsp; It&amp;#8217;s a good thing, too, because the layout of the various corridors and elevtors is so confusing and labyrinthine, you&amp;#8217;ll be spending lots of time checking the environments out.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/12107951496FOF8YmNyC.jpg&quot; height=&quot;363&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Hitoshi Sakimoto, composer for &lt;em&gt;Final Fantasy XII&lt;/em&gt;, created the game&amp;#8217;s soundtrack, and it&amp;#8217;s just as epic and beautiful as you&amp;#8217;d expect.&amp;nbsp; It&amp;#8217;s a shame that the game&amp;#8217;s sound effects don&amp;#8217;t match up to the score&amp;#8217;s level of quality.&amp;nbsp; Other than the Bonbon's distinctive ound, they&amp;#8217;re usually underwhelming, and occasionally nonexistent.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1210794987Z0lrOIz2kn.jpg&quot; height=&quot;363&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;It may not be for everyone, but for fans of old-school RPGs, especially those who are sick of spiky-haired, angstful teenaged protagonists, it&amp;#8217;s well worth the $50 price tag.&amp;nbsp; It may not offer the visuals of a &lt;em&gt;Lost Odyssey&lt;/em&gt;, the epic scale of a &lt;em&gt;Final Fantasy XII&lt;/em&gt;, or the nostalgic glee of a &lt;em&gt;Dragon Warrior VII&lt;/em&gt;, but it&amp;#8217;s a solid RPG with some unique gameplay mechanics, and a prime candidate for a franchise.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://img.photobucket.com/albums/v54/Sararri411/buyit.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
&lt;img src=&quot;/contributed/1204908946PhJqwa60Wv.jpg&quot; height=&quot;35&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com&quot;&gt;&lt;img src=&quot;/contributed/12049090913D6uenyIJz.jpg&quot; height=&quot;42&quot; alt=&quot;&quot; width=&quot;111&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;/contributed/1204909164Gepk74pXtB.jpg&quot; height=&quot;51&quot; alt=&quot;&quot; width=&quot;154&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
&lt;strong&gt;Related Articles:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/coop/reviews/article/final_fantasy_crystal_chronicles_my_life_as_a_king_wiiware&quot;&gt;Final Fantasy Crystal Chronicles: My Life as a King &amp;#8211; Wiiware&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sarah/reviews/article/mario_kart_wii&quot;&gt;Mario Kart - Wii&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sarah/reviews/article/baroque_wii&quot;&gt;Baroque - Wii&lt;/a&gt;&lt;/p&gt;

</excerpt>
  <game-id type="integer">8796</game-id>
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  <id type="integer">3585</id>
  <last-comment type="datetime">2008-05-22T07:05:08-04:00</last-comment>
  <platform-id type="integer">11</platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
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  <published-at type="datetime">2008-05-19T15:01:27-04:00</published-at>
  <release-id type="integer">11547</release-id>
  <review-rating type="float">7.0</review-rating>
  <series-id type="integer" nil="true"></series-id>
  <slug>opoona_wii</slug>
  <state>published</state>
  <teaser>Fun With Future Cartman</teaser>
  <title>Opoona - Wii</title>
  <updated-at type="datetime">2009-04-28T00:02:14-04:00</updated-at>
  <user-id type="integer">42</user-id>
  <video-token nil="true"></video-token>
</article>
