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<article>
  <active type="boolean">true</active>
  <body>&lt;p&gt;&lt;strong&gt;Name: Ready 2 Rumble Revolution&lt;br /&gt;Genre: Sports-Boxing&lt;br /&gt;Platform: Wii&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;img src=&quot;/contributed/1239218151yFucOcwKtC.jpg&quot; width=&quot;430&quot; height=&quot;329&quot;&gt;&lt;br /&gt;A decade after the release of Midway&amp;rsquo;s excellent arcade-style boxing title, &lt;em&gt;Ready 2 Rumble&lt;/em&gt;, Atari has revived the series for the Wii with Ready 2 Rumble Revolution.&amp;nbsp; While the idea of a cartoonish, motion-sensor controlled boxing game may sound like an almost foolproof recipe for a knockout of a game, poor design and awful controls relegate this one to &amp;ldquo;Palooka&amp;rdquo; status.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/12392177600giCiTVDt4.jpg&quot;&gt;&lt;img src=&quot;/contributed/12392177600giCiTVDt4.jpg&quot; width=&quot;430&quot; height=&quot;300&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Just as in the original games, &lt;em&gt;Ready 2 Rumble Revolution&lt;/em&gt; pits exaggerated, often ethnically stereotypical pugilists against each other in over-the-top boxing matches.&amp;nbsp; In the first two Ready 2 Rumble games, the fun, goofy gameplay and characters were perfectly complimented by its simple, accessible, button-based controls.&amp;nbsp; This time around, the Wiimote and nunchuk are responsible for controlling your boxer&amp;rsquo;s offensive and defensive moves, and they couldn&amp;rsquo;t be more poorly implemented.&amp;nbsp; Allegedly, performing different motions with the two motion-sensitive controllers results in different types of punches, dodges and blocks.&amp;nbsp; In practice, however, the control scheme seems to work about 5 percent of the time, meaning that you&amp;rsquo;ll spend all of your time (which, admittedly, won&amp;rsquo;t be long) waving and flailing the remotes around randomly, hoping for some sort of on-screen result.&amp;nbsp; It&amp;rsquo;s frustrating, and quite honestly, one of the worst examples of how to utilize the Wii&amp;rsquo;s unique controller.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1239217731miZnoMVS8e.jpg&quot;&gt;&lt;img src=&quot;/contributed/1239217731miZnoMVS8e.jpg&quot; width=&quot;430&quot; height=&quot;300&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Graphically, &lt;em&gt;Ready 2 Rumble Revolution&lt;/em&gt; is nothing to speak of.&amp;nbsp; Despite the distinctly stylized, animation-influenced visuals, characters still look extremely blurry.&amp;nbsp; The Wii may not have the pixel-pushing abilities of either of the other two current consoles, but there is simply no excuse for how bad &lt;em&gt;Ready 2 Rumble Revolution&lt;/em&gt; looks.&amp;nbsp; The environments the boxers inhabit are plain, sparse, and just plain old-looking.&amp;nbsp; Visuals like these would have been expected in the Dreamcast era, but at this stage in the game, they&amp;rsquo;re simply unacceptable.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1239217665a88lugYrIz.jpg&quot;&gt;&lt;img src=&quot;/contributed/1239217665a88lugYrIz.jpg&quot; width=&quot;430&quot; height=&quot;300&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;There are plenty of game modes to explore; exhibition, career, multiplayer and tournament modes are all present, as are a series of training mini-games.&amp;nbsp; Sadly, all the modes use the same horrendous controls, and are therefore the polar opposite of &amp;ldquo;fun.&amp;rdquo;&amp;nbsp; At least the head-to-head multiplayer mode forces both players to participate in the unresponsive waggle-fest, putting both players on equal, unsteady footing.&amp;nbsp; The character creation mode is surprisingly decent, with plenty of items and features to unlock.&amp;nbsp; Of course, unlocking these items require that you actually play the career mode, which almost no one will bother doing, and creating a cool character kind of loses its luster when the only thing to do with them is play this awful game.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/12392176762ULa5Skaqr.jpg&quot;&gt;&lt;img src=&quot;/contributed/12392176762ULa5Skaqr.jpg&quot; width=&quot;430&quot; height=&quot;300&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Even if the controls worked, &lt;em&gt;Ready 2 Rumble Revolution&lt;/em&gt; would still be a bad game.&amp;nbsp; Matches against the computer opponent come inevitably come down to who can fill up their &amp;ldquo;RUMBLE&amp;rdquo; meter the fastest, because once that bar is filled, a boxer can unleash an unblockable three-hit combo that always results in a knockdown, and results in a knockout about half the time.&amp;nbsp; The RUMBLE meter seems to fill up at random, awarding some power punches with a letter, but not others, making many of the fights either ridiculously easy or impossibly difficult, depending on who is lucky enough to fill up the meter first.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1239217685duhT2hGbWB.jpg&quot;&gt;&lt;img src=&quot;/contributed/1239217685duhT2hGbWB.jpg&quot; width=&quot;430&quot; height=&quot;300&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Ready 2 Rumble Revolution&lt;/em&gt; is an awful game that no one should consider buying or even renting.&amp;nbsp; You&amp;rsquo;ll get pretty much the same experience watching a bad boxing match on an old UHF TV while wildly swinging two turkey legs around.&amp;nbsp; It&amp;rsquo;s ugly, it&amp;rsquo;s simplistic, and it just plain doesn&amp;rsquo;t work.&amp;nbsp; I would love to make a boxing pun here to explain how lousy &lt;em&gt;Ready 2 Rumble&lt;/em&gt; is, but there is no boxing term that adequately illustrates its level of suck.&amp;nbsp; Instead, I&amp;rsquo;ll just throw in the towel, and hope for better results from the upcoming &lt;em&gt;Punch-Out!&lt;/em&gt; Game.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1179941584gmmg5YQnz2.jpg&quot; width=&quot;275&quot; height=&quot;175&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1204908946PhJqwa60Wv.jpg&quot; width=&quot;275&quot; height=&quot;35&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com/&quot;&gt;&lt;img src=&quot;/contributed/12049090913D6uenyIJz.jpg&quot; width=&quot;111&quot; height=&quot;42&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;/contributed/1204909164Gepk74pXtB.jpg&quot; width=&quot;154&quot; height=&quot;51&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;strong&gt;Related Articles:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/veggie_jackson/reviews/article/grand_theft_auto_chinatown_wars_ds&quot;&gt;Review - Grand Theft Auto: Chinatown Wars - DS&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sarah/reviews/article/broken_sword_the_shadow_of_the_templars_the_director_s_cut_wii&quot;&gt;Review - Broken Sword: The Shadow of the Templars - Director's Cut - Wii&lt;/a&gt;&lt;a href=&quot;/gamer/veggie_jackson/reviews/article/grand_theft_auto_chinatown_wars_ds&quot;&gt; &lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/00_19/reviews/article/madworld_nintendo_wii&quot;&gt;Review - MadWorld - Wii&lt;/a&gt;&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer">6</comment-counter>
  <created-at type="datetime">2009-04-08T15:42:40-04:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;strong&gt;Name: Ready 2 Rumble Revolution&lt;br /&gt;
Genre: Sports-Boxing&lt;br /&gt;
Platform: Wii&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
&lt;img src=&quot;/contributed/1239218151yFucOcwKtC.jpg&quot; width=&quot;430&quot; height=&quot;329&quot; /&gt;&lt;br /&gt;
A decade after the release of Midway&amp;rsquo;s excellent arcade-style boxing title, &lt;em&gt;Ready 2 Rumble&lt;/em&gt;, Atari has revived the series for the Wii with Ready 2 Rumble Revolution.&amp;nbsp; While the idea of a cartoonish, motion-sensor controlled boxing game may sound like an almost foolproof recipe for a knockout of a game, poor design and awful controls relegate this one to &amp;ldquo;Palooka&amp;rdquo; status.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/12392177600giCiTVDt4.jpg&quot;&gt;&lt;img src=&quot;/contributed/12392177600giCiTVDt4.jpg&quot; width=&quot;430&quot; height=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Just as in the original games, &lt;em&gt;Ready 2 Rumble Revolution&lt;/em&gt; pits exaggerated, often ethnically stereotypical pugilists against each other in over-the-top boxing matches.&amp;nbsp; In the first two Ready 2 Rumble games, the fun, goofy gameplay and characters were perfectly complimented by its simple, accessible, button-based controls.&amp;nbsp; This time around, the Wiimote and nunchuk are responsible for controlling your boxer&amp;rsquo;s offensive and defensive moves, and they couldn&amp;rsquo;t be more poorly implemented.&amp;nbsp; Allegedly, performing different motions with the two motion-sensitive controllers results in different types of punches, dodges and blocks.&amp;nbsp; In practice, however, the control scheme seems to work about 5 percent of the time, meaning that you&amp;rsquo;ll spend all of your time (which, admittedly, won&amp;rsquo;t be long) waving and flailing the remotes around randomly, hoping for some sort of on-screen result.&amp;nbsp; It&amp;rsquo;s frustrating, and quite honestly, one of the worst examples of how to utilize the Wii&amp;rsquo;s unique controller.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1239217731miZnoMVS8e.jpg&quot;&gt;&lt;img src=&quot;/contributed/1239217731miZnoMVS8e.jpg&quot; width=&quot;430&quot; height=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Graphically, &lt;em&gt;Ready 2 Rumble Revolution&lt;/em&gt; is nothing to speak of.&amp;nbsp; Despite the distinctly stylized, animation-influenced visuals, characters still look extremely blurry.&amp;nbsp; The Wii may not have the pixel-pushing abilities of either of the other two current consoles, but there is simply no excuse for how bad &lt;em&gt;Ready 2 Rumble Revolution&lt;/em&gt; looks.&amp;nbsp; The environments the boxers inhabit are plain, sparse, and just plain old-looking.&amp;nbsp; Visuals like these would have been expected in the Dreamcast era, but at this stage in the game, they&amp;rsquo;re simply unacceptable.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1239217665a88lugYrIz.jpg&quot;&gt;&lt;img src=&quot;/contributed/1239217665a88lugYrIz.jpg&quot; width=&quot;430&quot; height=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;There are plenty of game modes to explore; exhibition, career, multiplayer and tournament modes are all present, as are a series of training mini-games.&amp;nbsp; Sadly, all the modes use the same horrendous controls, and are therefore the polar opposite of &amp;ldquo;fun.&amp;rdquo;&amp;nbsp; At least the head-to-head multiplayer mode forces both players to participate in the unresponsive waggle-fest, putting both players on equal, unsteady footing.&amp;nbsp; The character creation mode is surprisingly decent, with plenty of items and features to unlock.&amp;nbsp; Of course, unlocking these items require that you actually play the career mode, which almost no one will bother doing, and creating a cool character kind of loses its luster when the only thing to do with them is play this awful game.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/12392176762ULa5Skaqr.jpg&quot;&gt;&lt;img src=&quot;/contributed/12392176762ULa5Skaqr.jpg&quot; width=&quot;430&quot; height=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Even if the controls worked, &lt;em&gt;Ready 2 Rumble Revolution&lt;/em&gt; would still be a bad game.&amp;nbsp; Matches against the computer opponent come inevitably come down to who can fill up their &amp;ldquo;RUMBLE&amp;rdquo; meter the fastest, because once that bar is filled, a boxer can unleash an unblockable three-hit combo that always results in a knockdown, and results in a knockout about half the time.&amp;nbsp; The RUMBLE meter seems to fill up at random, awarding some power punches with a letter, but not others, making many of the fights either ridiculously easy or impossibly difficult, depending on who is lucky enough to fill up the meter first.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1239217685duhT2hGbWB.jpg&quot;&gt;&lt;img src=&quot;/contributed/1239217685duhT2hGbWB.jpg&quot; width=&quot;430&quot; height=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Ready 2 Rumble Revolution&lt;/em&gt; is an awful game that no one should consider buying or even renting.&amp;nbsp; You&amp;rsquo;ll get pretty much the same experience watching a bad boxing match on an old UHF TV while wildly swinging two turkey legs around.&amp;nbsp; It&amp;rsquo;s ugly, it&amp;rsquo;s simplistic, and it just plain doesn&amp;rsquo;t work.&amp;nbsp; I would love to make a boxing pun here to explain how lousy &lt;em&gt;Ready 2 Rumble&lt;/em&gt; is, but there is no boxing term that adequately illustrates its level of suck.&amp;nbsp; Instead, I&amp;rsquo;ll just throw in the towel, and hope for better results from the upcoming &lt;em&gt;Punch-Out!&lt;/em&gt; Game.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1179941584gmmg5YQnz2.jpg&quot; width=&quot;275&quot; height=&quot;175&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1204908946PhJqwa60Wv.jpg&quot; width=&quot;275&quot; height=&quot;35&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com/&quot;&gt;&lt;img src=&quot;/contributed/12049090913D6uenyIJz.jpg&quot; width=&quot;111&quot; height=&quot;42&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;/contributed/1204909164Gepk74pXtB.jpg&quot; width=&quot;154&quot; height=&quot;51&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
&lt;strong&gt;Related Articles:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/veggie_jackson/reviews/article/grand_theft_auto_chinatown_wars_ds&quot;&gt;Review - Grand Theft Auto: Chinatown Wars - DS&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sarah/reviews/article/broken_sword_the_shadow_of_the_templars_the_director_s_cut_wii&quot;&gt;Review - Broken Sword: The Shadow of the Templars - Director's Cut - Wii&lt;/a&gt; &lt;a href=&quot;/gamer/veggie_jackson/reviews/article/grand_theft_auto_chinatown_wars_ds&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/00_19/reviews/article/madworld_nintendo_wii&quot;&gt;Review - MadWorld - Wii&lt;/a&gt;&lt;/p&gt;

</excerpt>
  <game-id type="integer">9004</game-id>
  <game-suggestion-id type="integer" nil="true"></game-suggestion-id>
  <id type="integer">8188</id>
  <last-comment type="datetime">2009-04-11T11:38:57-04:00</last-comment>
  <platform-id type="integer">11</platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
  <promote type="boolean" nil="true"></promote>
  <published-at type="datetime">2009-04-08T15:42:40-04:00</published-at>
  <release-id type="integer">11962</release-id>
  <review-rating type="float">1.75</review-rating>
  <series-id type="integer" nil="true"></series-id>
  <slug>ready_2_rumble_revolution_wii</slug>
  <state>published</state>
  <teaser>Less Fun Than Getting Punched in the Jejunum</teaser>
  <title>Ready 2 Rumble Revolution - Wii</title>
  <updated-at type="datetime">2009-04-11T11:38:57-04:00</updated-at>
  <user-id type="integer">42</user-id>
  <video-token nil="true"></video-token>
</article>
