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<article>
  <active type="boolean">true</active>
  <body>&lt;p&gt;&lt;strong&gt;Name: Rygar: The Battle of Argus&lt;br /&gt;Genre: Action&lt;br /&gt;Platform: Nintendo Wii&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1234899379b8Y1c3YxFY.jpg&quot; height=&quot;173&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;readMoreMarker&quot;&gt;When a last-gen game is remade on or ported to a current-gen system, there are a few things we, as gamers, have come to expect.&amp;nbsp; First off, there need to be graphical and audio updates to keep it relevant in the current game market.&amp;nbsp; There also needs to be a certain amount of added content that extends the game&amp;rsquo;s replayability.&amp;nbsp; Finally, the game should take advantage of any new features inherent to the console.&amp;nbsp; As basic as these rules are, five minutes of playing &lt;em&gt;Rygar: The Battle of Argus&lt;/em&gt; clearly shows that no one at Tecmo has been alerted to them at all.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1234891303gTpa8XHDlZ.jpg&quot;&gt;&lt;img src=&quot;/contributed/1234891303gTpa8XHDlZ.jpg&quot; height=&quot;323&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Rygar: The Battle of Argus&lt;/em&gt; is essentially a port of the 2002 PS2 release, &lt;em&gt;Rygar: The Legendary Adventure&lt;/em&gt;.&amp;nbsp; The original game was met with mixed reviews, but is considered something of an inspiration for the God of War series, which also features a Greek mythological setting, and a protagonist with chained weapons.&amp;nbsp; The only real differences between the PS2 version and this remake are the use of motion controls, a Gladiator Mode, which is essentially survival mode that uses only motion controls, and an unfortunately redesigned protagonist.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1234891276WZYniAb2Bu.jpg&quot;&gt;&lt;img src=&quot;/contributed/1234891276WZYniAb2Bu.jpg&quot; height=&quot;323&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Six years ago, &lt;em&gt;Rygar&lt;/em&gt; was a decent looking title for the PS2.&amp;nbsp; On the Wii, however, the game really shows its age, looking muddy and decidedly last-gen.&amp;nbsp; Somehow, the increased power of the Wii makes &lt;em&gt;Rygar&lt;/em&gt; look far less visually appealing than it was on the PS2.&amp;nbsp; Blurry textures and short draw distances are excusable for a remake like this, but what is not is the God-awful redesign of the main character.&amp;nbsp; Formerly, Rygar was a relatively respectable Roman-type warrior, with long black hair and brown leather armor.&amp;nbsp; In &lt;em&gt;Battle of Argus&lt;/em&gt;, however, he has been transformed into a Yu-Gi-Oh inspired, white haired S&amp;amp;M enthusiast.&amp;nbsp; The character model seems to be an amalgam of every bad design concept of the late 1990s rolled up into one laughable protagonist.&amp;nbsp; Changing the character like this is a truly baffling move for Tecmo, and one that really backfired on them.&amp;nbsp; Adding to the sub-par visuals is the boring, played-out story and horrendous voice acting.&amp;nbsp; Overall, there&amp;rsquo;s not much to be impressed by in the game&amp;rsquo;s presentation.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1234891184yRoHurFSbw.jpg&quot;&gt;&lt;img src=&quot;/contributed/1234891184yRoHurFSbw.jpg&quot; height=&quot;323&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sadly, gameplay doesn&amp;rsquo;t fare much better.&amp;nbsp; Swinging your Diskarmor to attack enemies is largely an exercise in luck.&amp;nbsp; Even without the game&amp;rsquo;s constant collision detection problems, &lt;em&gt;Rygar&amp;rsquo;&lt;/em&gt;s sloppy controls and uninterruptible animations make it just short of impossible to connect with anything.&amp;nbsp; Once you start an attack combo in a certain direction, you are stuck facing that direction until the attack animation finishes.&amp;nbsp; Meanwhile, your opponents can move freely, ignoring your futile swipes at nothing.&amp;nbsp; With practice, it&amp;rsquo;s possible to work with the game&amp;rsquo;s controls, but it&amp;rsquo;s more work than it should be, and more work than it&amp;rsquo;s worth by a lot.&amp;nbsp; Boss fights don&amp;rsquo;t fare much better, and are essentially a collection of clich&amp;eacute;d attack patterns and weak spots that we&amp;rsquo;ve all seen a thousand times before.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/12348912853eRPCOb7GT.jpg&quot;&gt;&lt;img src=&quot;/contributed/12348912853eRPCOb7GT.jpg&quot; height=&quot;323&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;With its baffling design choices and shoddy controls, &lt;em&gt;Rygar: The Battle of Argus&lt;/em&gt; fails to deliver as much fun and satisfaction as the original game.&amp;nbsp; As a Wii title, it is an almost inexcusably ugly game from a visual, audio and gameplay standpoint, and has virtually no redeeming qualities.&amp;nbsp; As an odd side note, &lt;em&gt;Rygar&lt;/em&gt; features the most overactive controller-rumble I&amp;rsquo;ve ever seen.&amp;nbsp; The game makes your Wii-Mote rumble so loudly and violently, that it really does become a distraction.&amp;nbsp; Fortunately, while playing &lt;em&gt;Rygar&lt;/em&gt;, you&amp;rsquo;ll be looking for any distraction you can get.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://gamervision.com/contributed/1179941584gmmg5YQnz2.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://gamervision.com/contributed/1204908946PhJqwa60Wv.jpg&quot; height=&quot;35&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com/&quot;&gt;&lt;img src=&quot;http://gamervision.com/contributed/12049090913D6uenyIJz.jpg&quot; height=&quot;42&quot; alt=&quot;&quot; width=&quot;111&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;http://gamervision.com/contributed/1204909164Gepk74pXtB.jpg&quot; height=&quot;51&quot; alt=&quot;&quot; width=&quot;154&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related Articles:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/coop/news/article/rygar_the_battle_of_argus_delayed&quot;&gt;Rygar: The Battle of Argus Delayed&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/veggie_jackson/blog/article/those_were_the_days_a_gentle_kick_directly_to_the_heart&quot;&gt;Those Were the Days: A Gentle Kick Directly to the Heart&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/coop/reviews/article/afro_samurai_playstation_3&quot;&gt;Afro Samurai - PlayStation 3&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer">2</comment-counter>
  <created-at type="datetime">2009-02-17T12:49:00-05:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;strong&gt;Name: Rygar: The Battle of Argus&lt;br /&gt;
Genre: Action&lt;br /&gt;
Platform: Nintendo Wii&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1234899379b8Y1c3YxFY.jpg&quot; height=&quot;173&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;readMoreMarker&quot;&gt;When a last-gen game is remade on or ported to a current-gen system, there are a few things we, as gamers, have come to expect.&amp;nbsp; First off, there need to be graphical and audio updates to keep it relevant in the current game market.&amp;nbsp; There also needs to be a certain amount of added content that extends the game&amp;rsquo;s replayability.&amp;nbsp; Finally, the game should take advantage of any new features inherent to the console.&amp;nbsp; As basic as these rules are, five minutes of playing &lt;em&gt;Rygar: The Battle of Argus&lt;/em&gt; clearly shows that no one at Tecmo has been alerted to them at all.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1234891303gTpa8XHDlZ.jpg&quot;&gt;&lt;img src=&quot;/contributed/1234891303gTpa8XHDlZ.jpg&quot; height=&quot;323&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Rygar: The Battle of Argus&lt;/em&gt; is essentially a port of the 2002 PS2 release, &lt;em&gt;Rygar: The Legendary Adventure&lt;/em&gt;.&amp;nbsp; The original game was met with mixed reviews, but is considered something of an inspiration for the God of War series, which also features a Greek mythological setting, and a protagonist with chained weapons.&amp;nbsp; The only real differences between the PS2 version and this remake are the use of motion controls, a Gladiator Mode, which is essentially survival mode that uses only motion controls, and an unfortunately redesigned protagonist.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1234891276WZYniAb2Bu.jpg&quot;&gt;&lt;img src=&quot;/contributed/1234891276WZYniAb2Bu.jpg&quot; height=&quot;323&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Six years ago, &lt;em&gt;Rygar&lt;/em&gt; was a decent looking title for the PS2.&amp;nbsp; On the Wii, however, the game really shows its age, looking muddy and decidedly last-gen.&amp;nbsp; Somehow, the increased power of the Wii makes &lt;em&gt;Rygar&lt;/em&gt; look far less visually appealing than it was on the PS2.&amp;nbsp; Blurry textures and short draw distances are excusable for a remake like this, but what is not is the God-awful redesign of the main character.&amp;nbsp; Formerly, Rygar was a relatively respectable Roman-type warrior, with long black hair and brown leather armor.&amp;nbsp; In &lt;em&gt;Battle of Argus&lt;/em&gt;, however, he has been transformed into a Yu-Gi-Oh inspired, white haired S&amp;amp;M enthusiast.&amp;nbsp; The character model seems to be an amalgam of every bad design concept of the late 1990s rolled up into one laughable protagonist.&amp;nbsp; Changing the character like this is a truly baffling move for Tecmo, and one that really backfired on them.&amp;nbsp; Adding to the sub-par visuals is the boring, played-out story and horrendous voice acting.&amp;nbsp; Overall, there&amp;rsquo;s not much to be impressed by in the game&amp;rsquo;s presentation.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1234891184yRoHurFSbw.jpg&quot;&gt;&lt;img src=&quot;/contributed/1234891184yRoHurFSbw.jpg&quot; height=&quot;323&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sadly, gameplay doesn&amp;rsquo;t fare much better.&amp;nbsp; Swinging your Diskarmor to attack enemies is largely an exercise in luck.&amp;nbsp; Even without the game&amp;rsquo;s constant collision detection problems, &lt;em&gt;Rygar&amp;rsquo;&lt;/em&gt;s sloppy controls and uninterruptible animations make it just short of impossible to connect with anything.&amp;nbsp; Once you start an attack combo in a certain direction, you are stuck facing that direction until the attack animation finishes.&amp;nbsp; Meanwhile, your opponents can move freely, ignoring your futile swipes at nothing.&amp;nbsp; With practice, it&amp;rsquo;s possible to work with the game&amp;rsquo;s controls, but it&amp;rsquo;s more work than it should be, and more work than it&amp;rsquo;s worth by a lot.&amp;nbsp; Boss fights don&amp;rsquo;t fare much better, and are essentially a collection of clich&amp;eacute;d attack patterns and weak spots that we&amp;rsquo;ve all seen a thousand times before.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/12348912853eRPCOb7GT.jpg&quot;&gt;&lt;img src=&quot;/contributed/12348912853eRPCOb7GT.jpg&quot; height=&quot;323&quot; alt=&quot;&quot; width=&quot;430&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;With its baffling design choices and shoddy controls, &lt;em&gt;Rygar: The Battle of Argus&lt;/em&gt; fails to deliver as much fun and satisfaction as the original game.&amp;nbsp; As a Wii title, it is an almost inexcusably ugly game from a visual, audio and gameplay standpoint, and has virtually no redeeming qualities.&amp;nbsp; As an odd side note, &lt;em&gt;Rygar&lt;/em&gt; features the most overactive controller-rumble I&amp;rsquo;ve ever seen.&amp;nbsp; The game makes your Wii-Mote rumble so loudly and violently, that it really does become a distraction.&amp;nbsp; Fortunately, while playing &lt;em&gt;Rygar&lt;/em&gt;, you&amp;rsquo;ll be looking for any distraction you can get.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://gamervision.com/contributed/1179941584gmmg5YQnz2.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://gamervision.com/contributed/1204908946PhJqwa60Wv.jpg&quot; height=&quot;35&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com/&quot;&gt;&lt;img src=&quot;http://gamervision.com/contributed/12049090913D6uenyIJz.jpg&quot; height=&quot;42&quot; alt=&quot;&quot; width=&quot;111&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;http://gamervision.com/contributed/1204909164Gepk74pXtB.jpg&quot; height=&quot;51&quot; alt=&quot;&quot; width=&quot;154&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related Articles:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/coop/news/article/rygar_the_battle_of_argus_delayed&quot;&gt;Rygar: The Battle of Argus Delayed&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/veggie_jackson/blog/article/those_were_the_days_a_gentle_kick_directly_to_the_heart&quot;&gt;Those Were the Days: A Gentle Kick Directly to the Heart&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/coop/reviews/article/afro_samurai_playstation_3&quot;&gt;Afro Samurai - PlayStation 3&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;

</excerpt>
  <game-id type="integer">8866</game-id>
  <game-suggestion-id type="integer">495</game-suggestion-id>
  <id type="integer">7486</id>
  <last-comment type="datetime">2009-02-19T11:26:55-05:00</last-comment>
  <platform-id type="integer">11</platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
  <promote type="boolean" nil="true"></promote>
  <published-at type="datetime">2009-02-17T12:49:00-05:00</published-at>
  <release-id type="integer">11680</release-id>
  <review-rating type="float">5.0</review-rating>
  <series-id type="integer" nil="true"></series-id>
  <slug>rygar_the_battle_of_argos_wii</slug>
  <state>published</state>
  <teaser>A Less Legendary Adventure Than You Remember</teaser>
  <title>Rygar: The Battle of Argus - Wii</title>
  <updated-at type="datetime">2009-04-27T23:40:22-04:00</updated-at>
  <user-id type="integer">42</user-id>
  <video-token nil="true"></video-token>
</article>
