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The RPG / Action Divide
Finding A Middle Ground
We play rpg’s for the huge, epic, often melodramatic storylines, the robust customization options and the fascinating, memorable characters. Generally, though, role playing games, whether they be turn-based or real-time, trail behind action games in the combat department. For many fans of action games, the concept of dice-based combat seems overly clunky and unnecessarily anachronistic. Trying to explain why a game like Knights of the Old Republic is the way it is can be difficult. Why use cinematic turn-based battles rather than actual dynamic combat, like Jedi Academy or Star Wars Battlefront? BioWare’s newest offering, Mass Effect, makes strides towards a common ground for rpg and action aficionados, but at the heart of the game’s visually impressive firefights is a classic pen & paper rpg engine well-disguised as an action game.
After all these years, we're still playing like this?
Why do role playing games still use these archaic systems when they could seemingly convert to more modern dynamic combat engines? Is this a conscious choice made by developers to make sure that die hard rpg fans don’t feel alienated, or is there some technical reason for it? Do the massive game worlds and hours upon hours of dialogue just take up too much space on discs to allow for a true combat engine? Do the branching storylines and heavy character interaction prohibit run-and-gun gameplay for some reason? With the raw processing power available in the next-gen consoles, it would seem that limitations like these would be all but nullified (especially on the PS3, which uses massive Blu-Ray format game discs), but in games like Blue Dragon, Eternal Sonata and Enchanted Arms we still fight through one turn-based random battle after another.

Close, but still not quite there
All I want is a game with the scope of Oblivion, the customization of Final Fantasy X-2, the story and characters of Mass Effect and the gameplay of Ninja Gaiden or Call of Duty. Is that really so much to ask? Actually, I guess it is. There's a lot of things that are common to rpg's that I actually wouldn't want to see infect action games (16 year old boys in belly shirts, swords the size of Tennessee). Likewise, there are some aspects of action games that would only hurt the rpg genre (meathead dialogue). Still, the time is coming when rpg's will have to evolve if they want to survive.
Comments
"16 year old boys in belly shirts, swords the size of Tennessee" I think I just laughed for 10 minutes!
also, I cant wait to see what Fallout 3 does to the Genre
I think that the reason is that the current combat system requires a skill set of planning and management, which many RPG players are used to and good at. Also, many FPS and action game buffs don't care as much about long winded, complex stories. So by mixing the two you end up with a lot of unhappy people on both sides. I agree with you, I love the stories in RPGs but hate the combat. Personally, that is part of why I'm loving Uncharted. The story telling in that game is terrific. It may not have the scope of an RPG, but it has the quality.
Yeah, somewhere out there, there must be a middle ground. I mean... I generally stay away from RPGs simply because the turn-based thing gets on my nerves too damn much.
I enjoy real-time RPGs & I totally avoid turn-based ones. Two excellent RPGs that I've played recently are Fable: The Lost Chapters & The Witcher.
I think you guys need to start diving into PC games a whole lot more. I'm still waiting for all of you in the Gamervision staff to start kicking that side of gaming into gear here. I'm quite disappointed in that fact alone.
There are games with a decent hybrid, though. Take Valkyrie Profile 2: Silmeria for example - you move around freely, dash in and then use the buttons on the controller to make the characters attack. Great fun, fast-paced and not at all turn-based. I like it a lot.
Just my five cents.