<?xml version="1.0" encoding="UTF-8"?>
<article>
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  <body>&lt;p&gt;&lt;strong&gt;Game: WWE Smackdown! Vs. Raw 2008&lt;br /&gt;Platform: Pro Wrestling&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Platform: Xbox 360, PS3, PS2 (Reviewed on Xbox 360)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195971930OmxswkglIg.jpg&quot; height=&quot;356&quot; alt=&quot;&quot; width=&quot;250&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Hello.&amp;nbsp; My name is Chris, and I&amp;rsquo;m a Hulkamaniac.&amp;nbsp; Man, it feels really good to get that off my chest.&amp;nbsp; I am a 31 year old who is still a fan of wrestling.&amp;nbsp; I don&amp;rsquo;t watch Raw or Smackdown! weekly or anything, but I still follow the storylines, watch the major pay-per-views and geek out at the dramatic and ridiculous moments that make the pseudo-sport so popular and make Vince McMahon so very, very wealthy.&amp;nbsp; I have also played every game in the Smackdown!/Raw vs. Smackdown franchise, so I always know exactly what to expect from the series.&amp;nbsp; This year&amp;rsquo;s entry is no different.&amp;nbsp; I knew exactly what to expect: A few new innovations and a ton of the same old problems. WWE Raw Vs. Smackdown! 2008 is undoubtedly a satisfying wrestling experience, but the age of the series has been showing for the past two or three years, and this game doesn&amp;rsquo;t do enough to truly revitalize the franchise.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195972456t35XnSZglZ.jpg&quot; height=&quot;300&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&amp;nbsp;So long, any chance of a Bobby Lashley Jr.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;At its core, the Raw vs. Smackdown! series has always been aimed at WWE fanatics and this year&amp;rsquo;s roster of 50 plus Superstars continues that trend.&amp;nbsp; Every character in the game is rendered extraordinarily well.&amp;nbsp; Seriously, these are some of the best character models you&amp;rsquo;ll ever see.&amp;nbsp; Sadly, after all these years, the good people at Yuke&amp;rsquo;s still haven&amp;rsquo;t figured out how to render long hair.&amp;nbsp; The contrast between the ultra hi-res characters and their chunky, ugly hair is jarring and detracts significantly from the overall visual presentation.&amp;nbsp; The environments, which range from standard wrestling rings and steel cage arenas to backstage areas and parking lots are well represented, though less impressive than the wrestlers themselves.&amp;nbsp; Everything is well-lit and has that nice, next-gen polish to it, especially on the 360, which outshines the other versions in graphics and frame rate. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195972447lKn8AndPBv.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Why do they alway keep folding chairs, tables, crutches, and barbed wire baseball bats under the ring?&amp;nbsp; Someone should do an investigation.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;These characters look great when they&amp;rsquo;re standing still or walking around.&amp;nbsp; When you actually start wrestling, that&amp;rsquo;s where the problems begin.&amp;nbsp; Clipping issues have always plagued this franchise and wrestling games in general, and this game doesn&amp;rsquo;t help matters any.&amp;nbsp; Wrestler&amp;rsquo;s limbs and heads still pass through each other and environmental elements frequently.&amp;nbsp; Grapple animations don&amp;rsquo;t take into account wrestlers&amp;rsquo; heights and weights, so a face lock against Rey Mysterio turns into a chest lock against the Undertaker.&amp;nbsp; Collision detection is as shoddy as ever, with some punches flying harmlessly through your opponents and others connecting when they have no business doing so.&amp;nbsp; Grapple animations will often send one wrestler teleporting halfway across the ring in order to set him up for a move.&amp;nbsp; In addition to abysmal AI, these are the same issues we&amp;rsquo;ve seen since 2000, and it&amp;rsquo;s obvious that this game runs on the same animation engine as its PS2 predecessors.&amp;nbsp; For fans of the series who have waited patiently for this aspect to improve, our wait continues.&lt;br /&gt;&lt;br /&gt;The new features in this year&amp;rsquo;s game are a bit of a mixed bag.&amp;nbsp; The biggest addition is the style system, which gives each Superstar two different specialties (out of six total) to choose from, granting them special abilities related to their fighting style.&amp;nbsp; Some of the special abilities are truly new and very satisfying, like instant reversals and invulnerability.&amp;nbsp; Others however, like the ability to argue with the ref and grapple with a weapon are actions that any wrestler could previously perform.&amp;nbsp; This actually serves to limit the gameplay slightly.&amp;nbsp; 24/7 mode has been changed as well, and it is a definite step backwards.&amp;nbsp; Instead of trying to improve the storytelling aspect of the game, Yuke&amp;rsquo;s and THQ decided to strip it down completely.&amp;nbsp; A few cut scenes and simulated emails are all that remain from the season mode we&amp;rsquo;ve come to know, and even they are terribly done.&amp;nbsp; Emails and voice-overs will often reference characters who have no involvement in your storyline.&amp;nbsp; Overall, the season mode feels sloppy and slapped together.&amp;nbsp; The control scheme that was introduced in last year&amp;rsquo;s game is now your only option for controlling your wrestler.&amp;nbsp; It&amp;rsquo;s a good system, so this is a good thing.&amp;nbsp; A few facets of gameplay have been improved, most notably submission holds which are now controlled by wiggling the right stick at just the right pace.&amp;nbsp; This is another positive improvement for the game, but it certainly doesn&amp;rsquo;t revolutionize the genre.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195972432U3MEqpTldZ.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;My hat&amp;#39;s off to the guy who drew in every one of the Undertaker&amp;#39;s tattoos.&amp;nbsp; Bravo.&amp;nbsp;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;It&amp;rsquo;s still plenty of fun to smash your friend&amp;rsquo;s head in with a folding chair.&amp;nbsp; The customization system is still huge.&amp;nbsp; The announcers are still ear-stabbingly bad.&amp;nbsp; The entrances still seem off.&amp;nbsp; This is still Smackdown! Vs. Raw, and if you like the series, you won&amp;rsquo;t be disappointed, but you won&amp;rsquo;t be wowed.&amp;nbsp; If you like wrestling, it&amp;rsquo;s your only option, and it&amp;rsquo;s not a bad one.&amp;nbsp; If you don&amp;rsquo;t like wrestling, this game certainly won&amp;rsquo;t change your mind.&amp;nbsp; It&amp;rsquo;s another decent effort, but we&amp;rsquo;re still waiting for a wrestling game to do what &lt;a href=&quot;/gamer/coop/reviews/article/skate_/&quot;&gt;Skate&lt;/a&gt; did for skating.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1179941578DGVahDLFCu.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.tkqlhce.com/click-2481309-10416249&quot;&gt; &lt;img src=&quot;http://www.awltovhc.com/image-2481309-10416249&quot; height=&quot;250&quot; alt=&quot;Video Game Rentals Delivered&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer">3</comment-counter>
  <created-at type="datetime">2007-11-25T01:41:47-05:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;strong&gt;Game: WWE Smackdown! Vs. Raw 2008&lt;br /&gt;
Platform: Pro Wrestling&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Platform: Xbox 360, PS3, PS2 (Reviewed on Xbox 360)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195971930OmxswkglIg.jpg&quot; height=&quot;356&quot; alt=&quot;&quot; width=&quot;250&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Hello.&amp;nbsp; My name is Chris, and I&amp;rsquo;m a Hulkamaniac.&amp;nbsp; Man, it feels really good to get that off my chest.&amp;nbsp; I am a 31 year old who is still a fan of wrestling.&amp;nbsp; I don&amp;rsquo;t watch Raw or Smackdown! weekly or anything, but I still follow the storylines, watch the major pay-per-views and geek out at the dramatic and ridiculous moments that make the pseudo-sport so popular and make Vince McMahon so very, very wealthy.&amp;nbsp; I have also played every game in the Smackdown!/Raw vs. Smackdown franchise, so I always know exactly what to expect from the series.&amp;nbsp; This year&amp;rsquo;s entry is no different.&amp;nbsp; I knew exactly what to expect: A few new innovations and a ton of the same old problems. WWE Raw Vs. Smackdown! 2008 is undoubtedly a satisfying wrestling experience, but the age of the series has been showing for the past two or three years, and this game doesn&amp;rsquo;t do enough to truly revitalize the franchise.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195972456t35XnSZglZ.jpg&quot; height=&quot;300&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&amp;nbsp;So long, any chance of a Bobby Lashley Jr.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;At its core, the Raw vs. Smackdown! series has always been aimed at WWE fanatics and this year&amp;rsquo;s roster of 50 plus Superstars continues that trend.&amp;nbsp; Every character in the game is rendered extraordinarily well.&amp;nbsp; Seriously, these are some of the best character models you&amp;rsquo;ll ever see.&amp;nbsp; Sadly, after all these years, the good people at Yuke&amp;rsquo;s still haven&amp;rsquo;t figured out how to render long hair.&amp;nbsp; The contrast between the ultra hi-res characters and their chunky, ugly hair is jarring and detracts significantly from the overall visual presentation.&amp;nbsp; The environments, which range from standard wrestling rings and steel cage arenas to backstage areas and parking lots are well represented, though less impressive than the wrestlers themselves.&amp;nbsp; Everything is well-lit and has that nice, next-gen polish to it, especially on the 360, which outshines the other versions in graphics and frame rate. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195972447lKn8AndPBv.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Why do they alway keep folding chairs, tables, crutches, and barbed wire baseball bats under the ring?&amp;nbsp; Someone should do an investigation.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
These characters look great when they&amp;rsquo;re standing still or walking around.&amp;nbsp; When you actually start wrestling, that&amp;rsquo;s where the problems begin.&amp;nbsp; Clipping issues have always plagued this franchise and wrestling games in general, and this game doesn&amp;rsquo;t help matters any.&amp;nbsp; Wrestler&amp;rsquo;s limbs and heads still pass through each other and environmental elements frequently.&amp;nbsp; Grapple animations don&amp;rsquo;t take into account wrestlers&amp;rsquo; heights and weights, so a face lock against Rey Mysterio turns into a chest lock against the Undertaker.&amp;nbsp; Collision detection is as shoddy as ever, with some punches flying harmlessly through your opponents and others connecting when they have no business doing so.&amp;nbsp; Grapple animations will often send one wrestler teleporting halfway across the ring in order to set him up for a move.&amp;nbsp; In addition to abysmal AI, these are the same issues we&amp;rsquo;ve seen since 2000, and it&amp;rsquo;s obvious that this game runs on the same animation engine as its PS2 predecessors.&amp;nbsp; For fans of the series who have waited patiently for this aspect to improve, our wait continues.&lt;br /&gt;
&lt;br /&gt;
The new features in this year&amp;rsquo;s game are a bit of a mixed bag.&amp;nbsp; The biggest addition is the style system, which gives each Superstar two different specialties (out of six total) to choose from, granting them special abilities related to their fighting style.&amp;nbsp; Some of the special abilities are truly new and very satisfying, like instant reversals and invulnerability.&amp;nbsp; Others however, like the ability to argue with the ref and grapple with a weapon are actions that any wrestler could previously perform.&amp;nbsp; This actually serves to limit the gameplay slightly.&amp;nbsp; 24/7 mode has been changed as well, and it is a definite step backwards.&amp;nbsp; Instead of trying to improve the storytelling aspect of the game, Yuke&amp;rsquo;s and THQ decided to strip it down completely.&amp;nbsp; A few cut scenes and simulated emails are all that remain from the season mode we&amp;rsquo;ve come to know, and even they are terribly done.&amp;nbsp; Emails and voice-overs will often reference characters who have no involvement in your storyline.&amp;nbsp; Overall, the season mode feels sloppy and slapped together.&amp;nbsp; The control scheme that was introduced in last year&amp;rsquo;s game is now your only option for controlling your wrestler.&amp;nbsp; It&amp;rsquo;s a good system, so this is a good thing.&amp;nbsp; A few facets of gameplay have been improved, most notably submission holds which are now controlled by wiggling the right stick at just the right pace.&amp;nbsp; This is another positive improvement for the game, but it certainly doesn&amp;rsquo;t revolutionize the genre.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195972432U3MEqpTldZ.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;My hat's off to the guy who drew in every one of the Undertaker's tattoos.&amp;nbsp; Bravo.&amp;nbsp;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
It&amp;rsquo;s still plenty of fun to smash your friend&amp;rsquo;s head in with a folding chair.&amp;nbsp; The customization system is still huge.&amp;nbsp; The announcers are still ear-stabbingly bad.&amp;nbsp; The entrances still seem off.&amp;nbsp; This is still Smackdown! Vs. Raw, and if you like the series, you won&amp;rsquo;t be disappointed, but you won&amp;rsquo;t be wowed.&amp;nbsp; If you like wrestling, it&amp;rsquo;s your only option, and it&amp;rsquo;s not a bad one.&amp;nbsp; If you don&amp;rsquo;t like wrestling, this game certainly won&amp;rsquo;t change your mind.&amp;nbsp; It&amp;rsquo;s another decent effort, but we&amp;rsquo;re still waiting for a wrestling game to do what &lt;a href=&quot;/gamer/coop/reviews/article/skate_/&quot;&gt;Skate&lt;/a&gt; did for skating.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1179941578DGVahDLFCu.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.tkqlhce.com/click-2481309-10416249&quot;&gt;&lt;img src=&quot;http://www.awltovhc.com/image-2481309-10416249&quot; height=&quot;250&quot; alt=&quot;Video Game Rentals Delivered&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

</excerpt>
  <game-id type="integer">7783</game-id>
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  <id type="integer">1281</id>
  <last-comment type="datetime">2008-06-29T15:33:19-04:00</last-comment>
  <platform-id type="integer">13</platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
  <promote type="boolean" nil="true"></promote>
  <published-at type="datetime">2007-11-25T01:41:47-05:00</published-at>
  <release-id type="integer">11667</release-id>
  <review-rating type="float">7.0</review-rating>
  <series-id type="integer" nil="true"></series-id>
  <slug>wwe_smackdown_vs_raw_2008_xbox_360</slug>
  <state>published</state>
  <teaser>If ya smelllllllllllllllllllll.............</teaser>
  <title>WWE SmackDown! vs. RAW 2008 - Xbox 360</title>
  <updated-at type="datetime">2009-04-28T00:37:01-04:00</updated-at>
  <user-id type="integer">42</user-id>
  <video-token nil="true"></video-token>
</article>
